Fully Distributed Multi-View 3D Tracking in Real-Time

📅 2026-06-11
📈 Citations: 0
✨ Influential: 0
📄 PDF
🤖 AI Summary
This work addresses the scalability limitations of centralized fusion approaches in 3D multi-object tracking under overlapping multi-camera fields of view. The authors propose MV3DT, the first distributed, real-time multi-view 3D tracking framework that operates without a central node or scene-specific training. MV3DT enables peer-to-peer collaboration among camera nodes through a lightweight, modular pipeline comprising monocular 3D perception, distributed data association, and message-passing-based cooperative fusion, thereby supporting identity propagation and occlusion recovery. Evaluated on WILDTRACK, the method achieves 94.3% IDF1 and 93.3% MOTA, scales to 100 cameras at 30 FPS, maintains inter-camera latency below 10 ms, and incurs only 2.2% communication overhead.
📝 Abstract
Multi-camera tracking with overlapping fields of view typically relies on centralized fusion, which creates computational bottlenecks that prevent deployment at scale. We present MV3DT, a fully distributed framework for real-time multi-view 3D tracking that achieves accurate identity propagation and occlusion recovery through peer-to-peer coordination, eliminating the need for central aggregation. Each camera node executes a lightweight modular pipeline comprising monocular 3D perception, distributed multi-view association, and collaborative fusion via lightweight messaging. MV3DT achieves 94.3% IDF1 and 93.3% MOTA on WILDTRACK, competitive with state-of-the-art centralized methods, while demonstrating superior scalability by sustaining 30 FPS on 100 cameras with less than 10 ms inter-camera latency and only 2.2% communication overhead. MV3DT operates in a zero-shot regime given camera calibrations, requiring no scene-specific learning and making it directly deployable in new environments. These results establish MV3DT as a practical solution for real-time multi-view tracking in large-scale overlapping camera networks.
Problem

Research questions and friction points this paper is trying to address.

multi-view tracking
centralized fusion
computational bottleneck
scalability
real-time 3D tracking
Innovation

Methods, ideas, or system contributions that make the work stand out.

distributed multi-view tracking
real-time 3D tracking
peer-to-peer coordination
zero-shot deployment
scalable camera networks
🔎 Similar Papers
No similar papers found.
B
Byron Hernandez
University of Florida, Gainesville, FL, USA
F
Fangyu Li
NVIDIA Corporation, Santa Clara, CA, USA
Aotian Wu
Aotian Wu
University of Florida
computer visionmachine learningintelligent transportation system
P
Paul J. Shin
NVIDIA Corporation, Santa Clara, CA, USA
K
Kaustubh Purandare
NVIDIA Corporation, Santa Clara, CA, USA
Henry Medeiros
Henry Medeiros
University of Florida
Computer VisionRoboticsAgricultural Automation