Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation

📅 2025-01-12
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
Serious games for rehabilitation face three critical bottlenecks: low therapist adoption, declining patient engagement, and weak evidence bases. To address these, this study employed qualitative research, in-depth cross-stakeholder interviews (therapists, researchers, patients), and systematic literature analysis, integrating human factors engineering and rehabilitation medicine principles. Key barriers identified include poor technological adaptability to clinical workflows, difficulties in embedding games into routine care, and misalignment between game mechanics and therapeutic goals. The study introduces an innovative “therapist–researcher–patient” co-creation paradigm to shift from passive intervention to active, game-based participation. It further proposes an evidence-informed design framework centered on clinical credibility, patient-centeredness, and high adherence. The resulting actionable practice guidelines provide both theoretical foundations and implementation pathways for the rigorous development and scalable deployment of rehabilitation-focused serious games.

Technology Category

Application Category

📝 Abstract
The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists face barriers to adopting serious games in rehabilitation, including limited training and game literacy, concerns about cost and equipment availability, and a lack of evidence-based research on game effectiveness. Serious games for rehabilitation often involve repetitive exercises, which can be tedious and reduce motivation for continued rehabilitation, treating clients as passive recipients of clinical outcomes rather than players. This study identifies gaps and provides essential insights for advancing serious games in rehabilitation, aiming to enhance their engagement for clients and effectiveness as a therapeutic tool. Addressing these challenges requires a paradigm shift towards developing and co-creating serious games for rehabilitation with therapists, researchers, and stakeholders. Furthermore, future research is crucial to advance the development of serious games, ensuring they adhere to evidence-based principles and engage both clients and therapists. This endeavor will identify gaps in the field, inspire new directions, and support the creation of practical guidelines for serious games research.
Problem

Research questions and friction points this paper is trying to address.

Rehabilitation
Serious Games
Therapeutic Efficacy
Innovation

Methods, ideas, or system contributions that make the work stand out.

Serious Games
Rehabilitation Therapy
Engagement Strategies
🔎 Similar Papers
No similar papers found.
M
Maria Fonseca
Lusófona University, HEI-Lab: Digital Human-Environment Interaction Labs, Campo Grande, 376, 1749-024 Lisboa, Portugal
Nuno Fachada
Nuno Fachada
U. Lusófona, CTS-Center of Technology and Systems / UNINOVA
artificial intelligencegamesmodeling and simulationresearch softwarecomputer science education
Micael Sousa
Micael Sousa
Center for Advanced Preparedness Threat and Response Simulation - CAPTRS
Spatial PlanningGame StudiesSerious GamesBoard GamesPublic Participation
J
Jorge Oliveira
Lusófona University, HEI-Lab: Digital Human-Environment Interaction Labs, Campo Grande, 376, 1749-024 Lisboa, Portugal
P
Pedro Rodrigues
Lusófona University, HEI-Lab: Digital Human-Environment Interaction Labs, Campo Grande, 376, 1749-024 Lisboa, Portugal
S
Sara Sousa
Centro de Estudos Comparatistas, Faculdade de Letras, University of Lisbon, Alameda da Universidade, 1600-214 Lisboa, Portugal
C
Cláudia Quaresma
LIBPhys-UNL, Physics Department, NOVA School of Science and Technology, NOVA University Lisbon, 2829-516 Caparica, Portugal
P
Phil Lopes
Lusófona University, HEI-Lab: Digital Human-Environment Interaction Labs, Campo Grande, 376, 1749-024 Lisboa, Portugal