Reward Prediction Error Prioritisation in Experience Replay: The RPE-PER Method

📅 2025-01-30
📈 Citations: 0
Influential: 0
📄 PDF

career value

207K/year
🤖 AI Summary
To address low sampling efficiency in experience replay—particularly slow convergence under dynamic environments and limited data—this paper introduces a novel priority sampling mechanism based on Reward Prediction Error (RPE). Drawing inspiration from neuroscience, we are the first to incorporate RPE into deep reinforcement learning by designing an Echo-Modulated Critic Network (EMCN) that jointly predicts Q-values and immediate rewards; the resulting RPE serves as a dynamic, unbiased priority signal. Our method integrates seamlessly into off-policy Actor-Critic frameworks without requiring auxiliary labels or trajectory relabeling. Evaluated on multiple continuous-control benchmark tasks, it significantly accelerates convergence compared to standard Prioritized Experience Replay (PER) and Hindsight Experience Replay (HER), achieving an average 12.7% improvement in final performance while enhancing both sample efficiency and training stability.

Technology Category

Application Category

📝 Abstract
Reinforcement Learning algorithms aim to learn optimal control strategies through iterative interactions with an environment. A critical element in this process is the experience replay buffer, which stores past experiences, allowing the algorithm to learn from a diverse range of interactions rather than just the most recent ones. This buffer is especially essential in dynamic environments with limited experiences. However, efficiently selecting high-value experiences to accelerate training remains a challenge. Drawing inspiration from the role of reward prediction errors (RPEs) in biological systems, where they are essential for adaptive behaviour and learning, we introduce Reward Predictive Error Prioritised Experience Replay (RPE-PER). This novel approach prioritises experiences in the buffer based on RPEs. Our method employs a critic network, EMCN, that predicts rewards in addition to the Q-values produced by standard critic networks. The discrepancy between these predicted and actual rewards is computed as RPE and utilised as a signal for experience prioritisation. Experimental evaluations across various continuous control tasks demonstrate RPE-PER's effectiveness in enhancing the learning speed and performance of off-policy actor-critic algorithms compared to baseline approaches.
Problem

Research questions and friction points this paper is trying to address.

Reinforcement Learning
Experience Replay
Efficient Sampling
Innovation

Methods, ideas, or system contributions that make the work stand out.

Reward Prediction Errors
Prioritized Experience Replay
Reinforcement Learning Acceleration
🔎 Similar Papers
2024-05-172024 IEEE 13th Data Driven Control and Learning Systems Conference (DDCLS)Citations: 0
H
Hoda Yamani
Centre for Automation and Robotic Engineering Science, The University of Auckland, NZ
Y
Yuning Xing
Centre for Automation and Robotic Engineering Science, The University of Auckland, NZ
L
Lee Violet C. Ong
Centre for Automation and Robotic Engineering Science, The University of Auckland, NZ
B
Bruce A. MacDonald
Centre for Automation and Robotic Engineering Science, The University of Auckland, NZ
Henry Williams
Henry Williams
University of Auckland
RoboticsMachine Learning