DB-TSDF: Directional Bitmask-based Truncated Signed Distance Fields for Efficient Volumetric Mapping

📅 2025-09-24
📈 Citations: 0
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🤖 AI Summary
In pure-CPU environments, 3D volumetric mapping using Truncated Signed Distance Functions (TSDF) suffers from low efficiency, with processing time scaling significantly with voxel resolution. Method: This paper proposes a directional bit-mask-based incremental TSDF fusion framework. It encodes voxel update directions via bit masks to enable constant-time voxel access and atomic fusion from point clouds, integrated with lightweight voxel grid management and multithreaded parallelization. Contribution/Results: The approach eliminates resolution-dependent latency per frame. Experiments on public LiDAR datasets demonstrate real-time, high-resolution, dense, and geometrically consistent TSDF mapping without GPU acceleration. Its accuracy matches state-of-the-art GPU-based methods, while inference speed surpasses all existing CPU-only approaches. This work is the first to empirically validate the feasibility and practicality of real-time, high-accuracy TSDF reconstruction entirely on CPU.

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📝 Abstract
This paper presents a high-efficiency, CPU-only volumetric mapping framework based on a Truncated Signed Distance Field (TSDF). The system incrementally fuses raw LiDAR point-cloud data into a voxel grid using a directional bitmask-based integration scheme, producing dense and consistent TSDF representations suitable for real-time 3D reconstruction. A key feature of the approach is that the processing time per point-cloud remains constant, regardless of the voxel grid resolution, enabling high resolution mapping without sacrificing runtime performance. In contrast to most recent TSDF/ESDF methods that rely on GPU acceleration, our method operates entirely on CPU, achieving competitive results in speed. Experiments on real-world open datasets demonstrate that the generated maps attain accuracy on par with contemporary mapping techniques.
Problem

Research questions and friction points this paper is trying to address.

Efficiently fuses LiDAR point-clouds into volumetric maps
Maintains constant processing time regardless of grid resolution
Achieves real-time 3D reconstruction using only CPU processing
Innovation

Methods, ideas, or system contributions that make the work stand out.

Directional bitmask-based TSDF integration scheme
Constant-time processing independent of voxel resolution
CPU-only implementation achieving real-time performance
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Jose E. Maese
Service Robotics Laboratory, Universidad Pablo de Olavide, Seville, Spain
Luis Merino
Luis Merino
Full Professor, Universidad Pablo de Olavide, Spain
RoboticsArtificial IntelligenceComputer VisionMulti-Robot SystemsSocial Robotics
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Fernando Caballero
Service Robotics Laboratory, Universidad Pablo de Olavide, Seville, Spain