🤖 AI Summary
In pure-CPU environments, 3D volumetric mapping using Truncated Signed Distance Functions (TSDF) suffers from low efficiency, with processing time scaling significantly with voxel resolution.
Method: This paper proposes a directional bit-mask-based incremental TSDF fusion framework. It encodes voxel update directions via bit masks to enable constant-time voxel access and atomic fusion from point clouds, integrated with lightweight voxel grid management and multithreaded parallelization.
Contribution/Results: The approach eliminates resolution-dependent latency per frame. Experiments on public LiDAR datasets demonstrate real-time, high-resolution, dense, and geometrically consistent TSDF mapping without GPU acceleration. Its accuracy matches state-of-the-art GPU-based methods, while inference speed surpasses all existing CPU-only approaches. This work is the first to empirically validate the feasibility and practicality of real-time, high-accuracy TSDF reconstruction entirely on CPU.
📝 Abstract
This paper presents a high-efficiency, CPU-only volumetric mapping framework based on a Truncated Signed Distance Field (TSDF). The system incrementally fuses raw LiDAR point-cloud data into a voxel grid using a directional bitmask-based integration scheme, producing dense and consistent TSDF representations suitable for real-time 3D reconstruction. A key feature of the approach is that the processing time per point-cloud remains constant, regardless of the voxel grid resolution, enabling high resolution mapping without sacrificing runtime performance. In contrast to most recent TSDF/ESDF methods that rely on GPU acceleration, our method operates entirely on CPU, achieving competitive results in speed. Experiments on real-world open datasets demonstrate that the generated maps attain accuracy on par with contemporary mapping techniques.