ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera

πŸ“… 2026-09-26
πŸ“ˆ Citations: 0
✨ Influential: 0
πŸ“„ PDF
πŸ€– AI Summary
This study addresses the challenge of dynamic 3D reconstruction from monocular static-camera videos, where multi-view supervision is inherently unavailable. To overcome this limitation, we propose a depth-guided proxy image enhancement method that leverages a foundational monocular depth estimation network to synthesize multi-view supervisory signals. By integrating 3D Gaussian Splatting with a deformation network to model temporal dynamics, our approach pioneers the use of proxy image synthesis to circumvent the absence of multi-view constraints. Experiments on the DyNeRF dataset demonstrate that the proposed method achieves high-quality novel view synthesis relying solely on monocular depth priors. Notably, it significantly outperforms existing approaches that depend on strong priors such as scene flow, establishing a new state-of-the-art for dynamic scene reconstruction under monocular settings.
πŸ“ Abstract
We present ProDyGS, a novel dynamic 3D Gaussian Splatting framework for high-quality novel view synthesis from videos captured by a single static camera. While existing methods rely on multi-view setups or significant camera motion for geometric constraints, our approach addresses the challenging scenario where multi-view supervision is completely absent. We overcome this limitation by generating synthetic multi-view supervision through depth-guided proxy image synthesis. Specifically, we estimate temporally consistent depth maps using foundational monocular depth networks, then construct 3D Gaussian representations that generate proxy images from arbitrary viewpoints. A deformation network learns temporal dynamics by warping canonical Gaussians using this augmented supervision. Experiments on the DyNeRF dataset demonstrate that our method achieves state-of-the-art performance while requiring only monocular depth estimation as external supervision, outperforming approaches that rely on stronger priors such as scene flow.
Problem

Research questions and friction points this paper is trying to address.

Dynamic Gaussian Splatting
Novel View Synthesis
Monocular Camera
Single Static Camera
Innovation

Methods, ideas, or system contributions that make the work stand out.

Dynamic Gaussian Splatting
Monocular Depth Estimation
Proxy Image Synthesis
Novel View Synthesis
Deformation Network