TSOG: A Format For Temporally And Spatially Ordered Gaussians

📅 2026-07-30
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
This work addresses the inefficiency and large data volume of 4D Gaussian splatting in representation, storage, and transmission by proposing the TSOG format, which introduces a spatiotemporal ordering index into 4D Gaussian representations for the first time. Building upon the spatially ordered SOG framework, TSOG extends to four-dimensional spacetime through temporal attribute modeling and time-encoded geometric and appearance parameters. It supports both discrete and continuous formulations of 4D Gaussian splatting, offering model-agnosticism and scalability. Experimental results demonstrate that TSOG achieves over 90% reduction in file size compared to PLY sequences and FreeTimeGS baselines, with PSNR variations ranging only from −0.42 to +0.85 dB, thereby drastically lowering storage overhead while incurring negligible fidelity loss.
📝 Abstract
We propose Temporally and Spatially Ordered Gaussians (TSOG), a format for efficient representation of 4D Gaussian Splatting (4DGS) content. TSOG extends the Spatially Ordered Gaussians (SOG) framework to the temporal domain by introducing a timeline attribute and temporal parameterization of geometry and appearance attributes. Similar to SOG, TSOG is a lossy format that assigns each Gaussian a unique index and encodes attribute values as index-aligned image data. TSOG is model-agnostic, extensible, and compatible with both discrete and continuous 4DGS representations. Evaluation using a PLYs sequence and FreeTimeGS as baselines, serving as simplistic and state-of-the-art 4DGS representations respectively, shows file size reductions exceeding 90%, with PSNR differences ranging between -0.42 and +0.85 dB. These results demonstrate substantial file size savings with minimal quality degradation, enabling efficient representation, storage, and delivery of dynamic scenes for next-generation 4D content.
Problem

Research questions and friction points this paper is trying to address.

4D Gaussian Splatting
efficient representation
file size reduction
dynamic scenes
storage and delivery
Innovation

Methods, ideas, or system contributions that make the work stand out.

TSOG
4D Gaussian Splatting
temporal parameterization
spatial ordering
efficient compression
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