WorldWeave: Growing Persistent Geometric Worlds for Video Generation

📅 2026-09-28
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
This work addresses the limitation of existing world models in maintaining geometric consistency during scene expansion and cross-view revisitation due to the absence of explicit, persistent structural memory. We propose a novel framework that decouples world state maintenance from visual rendering to construct scalable 3D worlds for video generation. Specifically, our approach integrates elevation map generation, hierarchical semantic planning, diffusion-based image outpainting, agent-guided scene stitching, and depth-sequence-guided video synthesis. By establishing persistent geometric memory independent of short video generation, the method provides a consistent structural foundation for cross-trajectory navigation and repeated scene revisitation. Consequently, it enables unbounded maps to be incrementally expanded without compromising previously established memories, advancing the scalability and coherence of generative world models.
📝 Abstract
Despite rapid progress, world models still lack explicit, persistent structural memory, making it difficult to preserve consistent world structure during continual scene expansion and cross-view revisits. To address this limitation, we present WorldWeave, a world generation framework that decouples world-state maintenance from visual rendering. Specifically, WorldWeave combines continual elevation-map generation with agent-guided scene organization and stitching to build an expandable explicit 3D world that incrementally extends structural memory while preserving existing structure. First, its terrain module uses diffusion-based image outpainting to generate continuous metric elevation maps under neighborhood conditioning and boundary constraints. Next, an agent integrates user intent, terrain evidence, and cross-region connectivity constraints to construct scenes through hierarchical semantic planning, deterministic geometry compilation, and local revision. Finally, during visual generation, planned camera trajectories query world geometry through a read-only interface, producing depth sequences that guide video synthesis without writing the generated results back into the world state. As a result, structural memory remains independent of short-window video generation, enabling continual expansion without predefined map boundaries and providing a consistent geometric basis for observations across trajectories and repeated visits.
Problem

Research questions and friction points this paper is trying to address.

World Models
Persistent Structural Memory
Video Generation
Scene Expansion
3D World Consistency
Innovation

Methods, ideas, or system contributions that make the work stand out.

World Models
Video Generation
Elevation Map Outpainting
Decoupled Rendering
Persistent 3D Memory
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