Aerial GRIPPER: A Gradient-based Real-time Inverse-game Predictor and Planner

πŸ“… 2026-09-28
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πŸ€– AI Summary
This study addresses the challenge of real-time, precise capture of non-cooperative targets by developing an aerial grasping system that models human-robot interaction as a game with incomplete information. Methodologically, the target’s cost parameters are inferred online to iteratively optimize Nash equilibrium strategies. The core innovation lies in a Hessian-inverse-free gradient-based inverse game solver that integrates implicit differentiation, fast Hessian-vector products, and disturbance-rejecting receding horizon control, enabling high-frequency planning exceeding 50 Hz. Both simulation and hardware experiments demonstrate that the proposed system achieves superior computational efficiency while significantly enhancing robustness and adaptability in adversarial scenarios, successfully accomplishing precise capture and delivery tasks involving non-cooperative targets.
πŸ“ Abstract
Accurate capture of non-cooperative targets is critical. In an attempt to tackle this intractable challenge, an aerial gripper system integrated with a Gradient-based Real-time Inverse-game Predictor and PlannER (GRIPPER) framework is proposed. The interaction is formulated as a general-sum pursuit-evasion game under incomplete information. Specifically, underlying cost parameters of the target are inferred online, and the open-loop Nash equilibrium (OLNE) strategy is iteratively refined within a receding-horizon loop. To ensure high-frequency execution, a computationally friendly gradient-based inverse-game solver is developed. Without explicit computation of the Hessian inverse, the optimized solution is updated (> 50 Hz) based on implicit differentiation and fast Hessian-vector products. Meanwhile, an anti-disturbance controller is developed to overcome disturbances of uncertain payload and gripper actuation, enabling precise tracking of the planned trajectory and accurate grasping of the target. Simulations and real-world experiments illustrate the superior computational efficiency and task performance of GRIPPER. The task of capturing and delivering a non-cooperative target is accomplished, highlighting the robustness, adaptability, and real-time performance of the framework in highly adversarial scenarios.
Problem

Research questions and friction points this paper is trying to address.

non-cooperative target capture
pursuit-evasion game
real-time planning
aerial gripper
anti-disturbance control
Innovation

Methods, ideas, or system contributions that make the work stand out.

Inverse-game theory
Pursuit-evasion game
Implicit differentiation
Real-time planning
Anti-disturbance control
Z
Zeshuai Chen
School of Automation Science and Electrical Engineering, Beihang University, 100191, Beijing, China
M
Meng Wang
School of Automation Science and Electrical Engineering, Beihang University, 100191, Beijing, China
J
Jindou Jia
School of Mechanical and Aerospace Engineering, Nanyang Technological University, 639798, Singapore
Xiang Yu
Xiang Yu
School of Automation Science and Electrical Engineering, Beihang University
Safety controlBio-inspired autonomous navigationAerial Manipulator
L
Lei Guo
School of Automation Science and Electrical Engineering, Beihang University, 100191, Beijing, China