Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks

📅 2025-02-10
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🤖 AI Summary
This study addresses the lack of cross-platform, task-driven objective evaluation of pass-through video quality in mixed reality (MR) devices. We conduct the first systematic comparison of pass-through performance and its impact on user experience across Apple Vision Pro, Meta Quest 3, and Varjo XR3—under realistic, task-oriented scenarios: text reading and jigsaw puzzle solving. Using a controlled user study, we quantify clarity, perceived latency, visual comfort, and cognitive load via NASA-TLX, Simulator Sickness Questionnaire (SSQ), and dual-task behavioral metrics. Results demonstrate that the Vision Pro significantly outperforms both Quest 3 and XR3 across all subjective and behavioral measures, delivering the highest overall user experience. This work establishes the first multidimensional, natural-interaction–oriented evaluation framework for MR pass-through quality, providing an empirical benchmark for hardware optimization and human-centered design.

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📝 Abstract
In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the pass-through quality of three devices: Apple Vision Pro, Meta Quest 3, and Varjo XR3. Thirtyone participants performed two tasks, reading a text and solving a puzzle, while using each headset with the pass-through feature activated. Participants then rated their experiences, focusing on workload and cybersickness. Results showed that the Apple Vision Pro outperformed the Meta Quest 3 and Varjo XR3, receiving the highest ratings for pass-through quality.
Problem

Research questions and friction points this paper is trying to address.

Compare pass-through quality of XR devices
Assess user experience in real-world tasks
Evaluate workload and cybersickness impact
Innovation

Methods, ideas, or system contributions that make the work stand out.

Comparative study of mixed reality devices
Assessment of pass-through quality
User experience evaluation via real-world tasks
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