DivOPD: Spread Wide, Look Close for Asynchronous On-Policy Distillation of Multi-turn Agents

📅 2026-09-28
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🤖 AI Summary
This study addresses the issue in asynchronous multi-turn online distillation where batch arrival order allows a few long trajectories to dominate updates, resulting in wasted experience. To mitigate this, we propose DivOPD, a method that distributes the training budget across more trajectories and prioritizes turns exhibiting significant teacher-student divergence. Furthermore, it introduces learner-side batch selection and an optional teacher intervention strategy for stagnant trajectories, enhancing efficiency without modifying the loss function. Evaluated on benchmarks such as ALFWorld, DivOPD improves the average peak success rate from 77.4% to 84.4%, while accelerating training by 1.84× in token consumption and 1.87× in GPU time.
📝 Abstract
On-policy distillation (OPD) trains student agents through teacher supervision on their own interactions with an environment. However, in asynchronous multi-turn training, arrival-order batching can allow a few early or long rollouts to dominate learner updates while other valid rollouts become stale before being used, wasting already-generated experience. To address this problem, we introduce DivOPD, a simple learner-side batch-selection method that spreads a fixed turn budget across more rollouts and, within each rollout, prioritizes turns with larger cumulative teacher-student disagreement. Turns without usable teacher feedback are excluded. The per-turn loss and optimizer remain fixed; selection only changes which student-visited turns receive training weight. For no-progress rollouts, an optional extension briefly hands control to the teacher before returning it to the student. Across six teacher-student settings on the simulated ALFWorld, ScienceWorld, and WebShop benchmarks, with 1.5B-7B students, DivOPD raises cross-setting mean peak success rate from 77.4 to 84.4 and mean success over the last five evaluations from 71.5 to 78.6. It reaches all reported setting-specific targets with geometric-mean speedups of 1.84x in training tokens and 1.87x in learner GPU time relative to vanilla OPD. Teacher intervention further raises this last-five mean to 82.4 while retaining about 1.7x learner-GPU speedup over vanilla OPD. Code will be released at https://github.com/HanyangWang0418-oss/DivOPD.
Problem

Research questions and friction points this paper is trying to address.

on-policy distillation
asynchronous multi-turn training
arrival-order batching
stale rollouts
experience waste
Innovation

Methods, ideas, or system contributions that make the work stand out.

On-Policy Distillation
Asynchronous Multi-turn Training
Batch Selection
Teacher-Student Disagreement
Teacher Intervention
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