PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval

📅 2026-09-29
📈 Citations: 0
✨ Influential: 0
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🤖 AI Summary
This study addresses the vulnerability of GUI agents to attention diversion and cascading failures caused by abrupt interruptions in long-horizon dynamic scenarios. To this end, it proposes a pre-cognitive architecture that shifts the paradigm from passive reaction to proactive decision-making. Methodologically, the approach introduces a dual-memory experience pool to cache anomalous patterns, constructs a symbolic UI simulation executor to predict interface evolution, and employs a controller that integrates prior knowledge with predictive signals to guide robust decision-making. Additionally, an AutoTraj data generation engine and InterfereBench, a benchmark featuring strong interruptions, are presented. Experimental results demonstrate that the proposed method significantly outperforms existing state-of-the-art approaches on InterfereBench while maintaining competitive performance on public benchmarks, thereby substantially enhancing robustness in long-horizon tasks.
📝 Abstract
Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
Problem

Research questions and friction points this paper is trying to address.

GUI agents
long-horizon tasks
dynamic scenarios
cascading failures
unexpected disturbances
Innovation

Methods, ideas, or system contributions that make the work stand out.

Proactive GUI Agent
Pre-cognitive Simulation
Experience Retrieval
Closed-loop Error Correction
Benchmark Generation
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