🤖 AI Summary
This study addresses the limitation of 3D Gaussian Splatting, which relies on per-point spherical harmonics to model view-dependent reflections, resulting in restricted representational capacity and geometric redundancy. To overcome this, we propose NRF-GS, a hybrid representation that replaces per-Gaussian spherical harmonic bases with a shared neural residual field. By integrating diffuse features with a global scene-level MLP, the method accurately predicts high-frequency directional reflection details. This approach reduces the number of Gaussians by 50% while maintaining or improving rendering quality, significantly enhancing the reconstruction of specular and high-frequency details. Consequently, it effectively resolves the issue of representational redundancy inherent in standard 3D Gaussian Splatting frameworks.
📝 Abstract
We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key driver of representation redundancy. In standard 3DGS, low-order spherical harmonics (SH) are used, restricting the splats' ability to model high-frequency directional effects, which is typically compensated by increasing the number of splats. We propose \emph{NRF-GS: Neural Residual Fields for Gaussian Splatting}, a hybrid representation that replaces per-splat SH-bases with a shared neural residual field. Each Gaussian encodes a compact set of appearance features and a lambertian base color, while a lightweight \emph{global scene-level MLP} predicts view-dependent residuals conditioned on viewing direction, distance, and per-splat features. This formulation enhances directional reflectance modeling by combining diffuse per-splat reflectance representations with a shared global function for high-frequency details, enabling both higher expressiveness and parameter sharing across splats. Our key insight is that by accurately capturing high-frequency directional reflectance, especially in specular regions, the GS-representation becomes more expressive, reducing the need for geometrically redundant splats. As a result, NRF-GS achieves comparable or better rendering quality while reducing the number of Gaussians by up to 50\%, and produces visibly improved specular and high-frequency details.