EndoPrior-GS: Dynamic Endoscopic Reconstruction with a Joint Texture Prior

📅 2026-09-29
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🤖 AI Summary
This study addresses the severe degradation in 3D Gaussian Splatting (3DGS) rendering quality during dynamic endoscopic reconstruction, which is primarily caused by pseudo-geometry and abrupt illumination variations. To overcome these challenges, this work proposes a joint texture prior that integrates visual heuristics with depth maps—incorporating tissue masking, non-specular filtering, and structural saliency—to guide Gaussian primitive initialization and density control. Furthermore, a temporal texture-aware term is introduced to dynamically weight primitive contributions, enabling robust real-time reconstruction. Experimental evaluations on the EndoNeRF and SCARED benchmarks demonstrate that the proposed approach reduces optical flow error by approximately 27%, successfully achieving high-fidelity rendering while maintaining real-time inference speed.
📝 Abstract
Dynamic endoscopic reconstruction is fundamental to robotic surgery and computer-assisted interventions. While 3D Gaussian Splatting (3DGS) realises real-time rendering, its application to deformable intraoperative environments remains constrained by spurious geometry and varying illuminations. To address these limitations, we introduce EndoPrior-GS, a novel pipeline that explicitly couples frame-extracted vision heuristics and estimated depth maps. EndoPrior-GS derives a joint texture prior from a tool-filtered valid tissue mask, a non-specular photometric filter, and anatomical structural salience, yielding a probability map that guides primitive initialisation and subsequent density control. The prior is further extended to the temporal domain through a texture-aware term that dynamically weighs pairwise primitive contributions during training. We conduct extensive experiments on benchmark datasets EndoNeRF and SCARED, and the obtained results show that our method EndoPrior-GS reduces Flow Error by 27.7% and 25.8% over the representative approaches while preserving competitive rendering quality and real-time rendering speed. Our project website is available at https://jiaqi-huang-77.github.io/EndoPrior-GS/.
Problem

Research questions and friction points this paper is trying to address.

Dynamic endoscopic reconstruction
3D Gaussian Splatting
Deformable environments
Spurious geometry
Varying illumination
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
Dynamic Endoscopic Reconstruction
Joint Texture Prior
Depth Estimation
Robotic Surgery
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