Classical Verification of Quantum Computation with Quasilinear Resources, from Compiled Nonlocal Games

📅 2026-09-29
📈 Citations: 0
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🤖 AI Summary
This work addresses the prohibitive resource overhead in quantum computation verification by constructing the first nearly linear-resource argument system for BQP, enabling a classical verifier to efficiently control a single prover. Methodologically, it introduces the first single-prover self-testing protocol based on the Learning with Errors (LWE) assumption, successfully porting multi-prover results to the single-prover setting. By integrating computational self-testing with the Kalai compiler and compiling nonlocal games, the approach achieves verifiable preparation of tensor product states and efficient delegation of quantum computation. Ultimately, the total resource consumption is reduced to $O(\text{poly}(\lambda, \log g) \cdot g)$, while the verification error remains independent of the number of qubits.
📝 Abstract
Computational self-testing gives a classical verifier command over the quantum register of a single computationally bounded prover. We use this framework to construct the first argument system for BQP with quasilinear total resource requirements in the circuit model. Our argument system is based on the learning with errors (LWE) assumption and requires total resources of $O(\mathrm{poly}(λ, \log g)\cdot g)$ for delegating a circuit with $g$ gates, where $λ$ is the LWE security parameter. This is achieved by constructing a new computational self-test for certifying the prover's quantum state and using it to dequantize the efficient verification protocol of Broadbent (ToC 2018). Specifically, this self-test enables the verifiable, random remote state preparation of tensor product states of the single-qubit Clifford observables $σ_X, σ_Y, σ_Z, (σ_Y-σ_X)/\sqrt{2}$ and $(σ_Y+σ_X)/\sqrt{2}$, with constant robustness: the verification error is independent of the number of prepared qubits. This approach was first proposed by Coladangelo et al. (ToC 2024) in the multi-prover setting. We replicate their result in the single-prover setting by applying the compiler proposed by Kalai et al. (STOC 2023)---which turns any nonlocal game into a single-prover argument system---to a modified version of their self-test.
Problem

Research questions and friction points this paper is trying to address.

Classical Verification of Quantum Computation
Computational Self-Testing
BQP Argument System
Quasilinear Resources
Delegated Quantum Computation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Computational Self-Testing
Quasilinear Resources
Remote State Preparation
Nonlocal Games
Learning with Errors
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