StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

📅 2026-09-29
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🤖 AI Summary
This study addresses the challenges of disparity extrapolation and occlusion rendering in feed-forward 3D Gaussian Splatting from stereo cameras, proposing an optimization-free method for rapid scene reconstruction. The approach reuses intermediate features from a frozen pre-trained stereo matching network, combined with calibrated disparity to anchor geometry for predicting metric-scale 3D Gaussians. To effectively handle occluded content, it introduces a dual-layer Gaussian mechanism alongside an extended canvas to enhance scene capacity. Furthermore, a high-quality synthetic dataset, SceneSplat-Stereo, is constructed. Experimental results demonstrate that the proposed method significantly outperforms existing strong baselines on novel view synthesis tasks across both real-world and photorealistic stereo benchmarks, validating its effectiveness.
📝 Abstract
Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require nearby-view extrapolation beyond the input views. Stereo depth anchors visible surfaces, yet rendering newly exposed regions also requires learned appearance and additional scene capacity. We introduce StereoGaussians, which predicts a metric 3DGS representation from a single calibrated stereo pair. It reuses intermediate repre- sentations from frozen pretrained stereo networks to predict Gaussian attributes, while calibrated disparity anchors the geometry. A second Gaussian layer and an expanded image canvas provide capacity for disoccluded and outside-field-of- view content. For training, we construct SceneSplat-Stereo from quality-filtered 3DGS teachers, pairing stereo inputs with nearby target views across 803 training scenes. Experiments on unseen real and photorealistic stereo benchmarks demon- strate improvements over strong view-synthesis baselines, while ablation studies support our main design choices.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
Stereo Images
Novel View Synthesis
Disocclusion
Feed-Forward Reconstruction
Innovation

Methods, ideas, or system contributions that make the work stand out.

Feed-Forward 3D Gaussian Splatting
Stereo Images
Disocclusion Handling
SceneSplat-Stereo
View Synthesis
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