Eulerian Motion Reconstruction for Water Scenery

📅 2026-09-29
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🤖 AI Summary
This study addresses the challenge of reconstructing interactively renderable 3D dynamic water scenes from non-looping monocular videos. To this end, this work pioneers the construction of looping 4D dynamic scenes from a 3D perspective by proposing a reconstruction framework based on 3D Gaussian Splatting. Specifically, Gaussian primitives are advected through a static Eulerian motion field, while a time-varying residual term is introduced to accurately capture the authentic stochastic dynamics of water. The model is optimized under rendering loss supervision. This approach achieves high-fidelity reconstruction and novel-view rendering of 4D looping dynamic scenes from single-source videos. Both quantitative and qualitative evaluations demonstrate that the proposed method significantly outperforms existing techniques, yielding considerably more realistic dynamic water scene effects.
📝 Abstract
Reconstructing and animating water scenery from nature produces compelling and immersive visual experiences. Previous work examined this task from the perspective of 2D video textures, with the goal of creating a looping video. In our work, we tackle the problem from a 3D perspective, creating a looping 4D dynamic reconstruction which can be interactively rendered from novel viewpoints from a single non-looping 2D source video. We represent motion as a 3D static \textit{Eulerian} motion field that advects canonical Gaussian splats that are cyclically reborn at fixed time periods, supervised using rendering losses. To model non-periodic and stochastic dynamics present in real-world scenes, we add a non-periodic, time-varying residual term to capture deviations from the static Eulerian motion field. We show quantitatively and qualitatively that our framework enables photorealistic animation of water scenes better than prior art.
Problem

Research questions and friction points this paper is trying to address.

Water Scenery Reconstruction
4D Dynamic Reconstruction
Eulerian Motion Field
Novel View Synthesis
Stochastic Dynamics
Innovation

Methods, ideas, or system contributions that make the work stand out.

Eulerian Motion Field
4D Dynamic Reconstruction
Gaussian Splats
Water Scenery Animation
Non-periodic Residual
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