EffGS: Efficient and High-Fidelity Gaussian Splatting

📅 2026-09-30
📈 Citations: 0
✨ Influential: 0
📄 PDF
🤖 AI Summary
This study addresses the severe rendering quality degradation of 3D Gaussian Splatting in large-scale scenes caused by existing general acceleration methods. To this end, we propose EffGS, a framework that introduces a frequency-aware mechanism and learnable primitive scale modulation. By integrating importance scoring with a local density control strategy targeting only valid projection footprints, alongside compact box rasterization and an adaptive optimization algorithm, EffGS achieves both efficient training and high-fidelity rendering. Experimental results demonstrate that EffGS attains an optimal balance among rendering quality, computational overhead, and primitive count across diverse scene types, significantly outperforming existing baseline methods.
📝 Abstract
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-scale scenes. To address this issue, we propose EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes. EffGS combines frequency-aware guidance, localized density control, and adaptive primitive scale modulation. First, an importance scoring mechanism combines pixel-wise reconstruction errors with a difference-of-Gaussians mask scheduled over training to provide stage-dependent spatial guidance. Second, localized densification and pruning restricts density modifications to Gaussians with valid projected footprints in the sampled views. Third, learnable per-Gaussian scale modulation adjusts effective primitive extent during optimization while retaining the Compact Box rasterization rule. Extensive experiments on bounded and large-scale scene datasets demonstrate a favorable balance between reconstruction quality, training time, and primitive count. Component ablations and matched-primitive-budget comparisons further support the effectiveness of the framework.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
novel view synthesis
large-scale scenes
rendering quality degradation
acceleration
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
Frequency-aware Guidance
Localized Density Control
Adaptive Scale Modulation
Novel View Synthesis
🔎 Similar Papers
No similar papers found.
💼 Related Jobs
No related jobs found.