Sharper Gaussian Covers in the Bansal--Huang--Lee Coloring Framework

📅 2026-09-30
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🤖 AI Summary
This study addresses the long-standing challenge of reducing the theoretical upper bound on the number of colors required by polynomial-time approximation algorithms for coloring 3-colorable graphs. To this end, the authors refine the Bansal-Huang-Lee framework by leveraging Ehrhard's inequality to derive tighter Gaussian covering combination rules. Furthermore, they reformulate the neighborhood step into a single recursion to handle residual cases and integrate the dense-graph algorithm developed by Kawarabayashi et al. As a result, this work proposes a polynomial-time randomized algorithm that significantly reduces the chromatic upper bound for 3-colorable graphs from O(n^0.19539) to O(n^0.17794). This improvement establishes a new state-of-the-art theoretical limit for approximate graph coloring in this setting.
📝 Abstract
Bansal, Huang, and Lee recently gave a polynomial-time algorithm that colors every $3$-colorable graph on $n$ vertices with $O(n^{0.19539})$ colors. We improve their bound to $O(n^{0.17794})$ colors. The improvement comes from a sharper rule for combining Gaussian covers. We prove the rule from Ehrhard's inequality by comparing the probability that a Gaussian vector misses a polyhedron at two thresholds. At the farther threshold a union bound records how many halfspaces define the polyhedron, and this information reduces the loss in the combination. We then organize the successive neighborhood steps of the Bansal-Huang-Lee argument into a single recursion. The smaller loss lets the recursion run one step farther than before, and at that step it would require more distinct vertices than the graph contains. This rules out the remaining case. Combining the resulting bounded-degree guarantee with the dense-graph algorithm of Kawarabayashi, Thorup, and Yoneda gives a randomized polynomial-time algorithm that colors every $3$-colorable graph on $n$ vertices with $O(n^{0.17794})$ colors.
Problem

Research questions and friction points this paper is trying to address.

graph coloring
3-colorable graphs
polynomial-time algorithm
chromatic number
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian covers
Ehrhard's inequality
graph coloring
recursion
union bound
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