You Are Not My Teammate: Behavioral Fingerprint-based Detection of Suspicious Account Misuse

๐Ÿ“… 2026-08-10
๐Ÿ“ˆ Citations: 0
โœจ Influential: 0
๐Ÿ“„ PDF
๐Ÿค– AI Summary
This work addresses the challenge of account sharing and boosting in MOBA games, which undermine gameplay fairness and suffer from scarce labeled data. To tackle this issue, the authors propose an unsupervised detection method based on behavioral fingerprintsโ€”a novel application of this concept to the MOBA domain. By modeling temporal features derived from both historical and recent player actions, the method establishes a behavioral consistency metric. Empirical results demonstrate that behavioral fingerprints exhibit high intra-account consistency yet significant inter-account divergence, enabling effective identification of anomalous accounts without reliance on extensive labeled datasets. This approach substantially enhances detection accuracy and practical applicability in real-world scenarios.
๐Ÿ“ Abstract
Online games have been continuously affected by cyber threats such as game bots and gold farming. Game bots, which are automated programs that play on behalf of human users, significantly accelerate character progression and reduce the engagement of legitimate players, potentially leading to user churn. In addition, gold farming enables the monetization of in-game currency into real-world money, resulting in unfair profits. For these reasons, prior studies have primarily focused on detecting game bots and gold farming. However, in competitive Multiplayer Online Battle Arena (MOBA) games such as League of Legends, match outcomes and rankings are the primary objectives, where individual performance is more critical than in-game economic factors. Accordingly, account misuse such as account sharing and boosting has emerged as a major threat to fair competition. In this study, we propose a behavioral fingerprint-based detection method. Our approach analyzes and quantifies changes between a player's historical and recent in-game behaviors. Consequently, it enables the robust identification of suspicious account sharing and boosting, even in label-scarce environments. Experimental results show that behavioral fingerprints within the same account are distinguishable from those across different accounts, supporting rapid detection of suspicious account misuse even with limited labeled data.
Problem

Research questions and friction points this paper is trying to address.

account misuse
behavioral fingerprint
MOBA games
fair competition
suspicious account
Innovation

Methods, ideas, or system contributions that make the work stand out.

behavioral fingerprint
account misuse detection
MOBA games
label-scarce learning
cheating detection
๐Ÿ”Ž Similar Papers
No similar papers found.
๐Ÿ’ผ Related Jobs
No related jobs found.