GeoHAT: Geometry-Adaptive Hybrid Action Transformer for Mobile Manipulation

📅 2026-06-11
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenges of geometric perception and action generation in whole-body mobile manipulation under varying viewpoints by proposing GeoHAT, an end-to-end diffusion framework. Guided by the principle of injecting geometry only where reliable and attending to it only when necessary, GeoHAT employs a lightweight Fourier-space encoder to produce geometric tokens, which are fused into vision foundation model features via a depth-validity gating mechanism. The action decoder decouples arm and base control and leverages sparse cross-attention with causal temporal modeling for efficient coordination. Evaluated on the ManiSkill-HAB simulation benchmark, GeoHAT achieves a 79.3% average success rate—outperforming the strongest baseline by 23.7%—and consistently leads in real-world multi-task experiments while significantly reducing computational overhead without compromising pretrained semantic representations.
📝 Abstract
Whole-body mobile manipulation requires coordinating mobile base and manipulator under shifting viewpoints, posing challenges in geometric perception and action generation. Current policies either rely on 2D features or sparse 3D representations that lack dense spatial structure, and typically encode arm and base within one action vector that ignores their distinct control demands. Moreover, existing dense fusion strategies risk corrupting pretrained representations under noisy depth while incurring heavy computational overhead. We present GeoHAT, an end-to-end diffusion-based framework built on a simple principle: geometry should be injected only where reliable and attended to only where needed. GeoHAT employs a lightweight Fourier spatial encoder that maps dense per-pixel 3D coordinates into geometric tokens without an additional 3D vision backbone. These tokens are then selectively injected into vision foundation model features through per-token gated fusion modulated by depth validity, preserving the semantic prior while enriching spatial understanding. For action generation, a Hybrid Whole-Body Action Decoder decomposes arm and base into distinct subspaces and lets each action modality attend to its task-relevant visual context through sparse cross-attention, while causal temporal modeling captures intra-timestep coordination and inter-timestep dependencies. Experiments on the ManiSkill-HAB simulation benchmark demonstrate that GeoHAT achieves a 79.3% mean success rate, surpassing the strongest baseline by 23.7%. Furthermore, real-world experiments on diverse tasks also confirm consistent improvements over all baselines.
Problem

Research questions and friction points this paper is trying to address.

mobile manipulation
geometric perception
action generation
whole-body coordination
3D spatial representation
Innovation

Methods, ideas, or system contributions that make the work stand out.

geometry-adaptive fusion
Fourier spatial encoding
hybrid action decoding
diffusion-based policy
mobile manipulation