A four-player potential game for barren-plateau-aware quantum ansatz design

📅 2026-04-23
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🤖 AI Summary
This work addresses the optimization challenges posed by barren plateaus in parametrized quantum circuit training by introducing the first four-player potential game framework that jointly optimizes trainability, non-stabilizerness, task performance, and hardware overhead. The quantum circuit is modeled as a directed acyclic graph, wherein each player performs append, delete, retype, or reconnect operations to seek an ε-Nash equilibrium. An efficient search algorithm based on block-coordinate ε-Nash residuals evolves circuits within a constrained action space. Experiments on MaxCut K₄ and LiH tasks demonstrate that the generated circuits simultaneously achieve high performance, significantly reduced gate counts, enhanced non-stabilizerness, and effective barren plateau avoidance. On a 2×2 grid topology, the approach repeatedly approaches the theoretical potential upper bound, revealing the underlying Pareto trade-offs among the multiple objectives.

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📝 Abstract
We cast the design of parameterized quantum circuits as a four-player potential game whose state is a circuit directed acyclic graph (DAG) and whose players encode trainability, non-stabilizerness, task performance, and hardware cost. Per-player restricted action sets factorize the move space into append, remove, retype, and rewire operations; a block-coordinate $\varepsilon$-Nash residual $δ_\text{Nash}$ certifies that no single player can improve unilaterally. A single weight sweep on MaxCut $K_4$ traces a Pareto frontier from a Clifford endpoint $(M_2/n,\langle H\rangle)=(0,4.00)$ to a non-Clifford endpoint $(0.48,3.30)$. On three four-qubit hardware topologies (heavy-hex, $2\times 2$ grid, Rydberg all-to-all), Nash search achieves the highest mean potential; on the $2\times 2$ grid Nash reaches the theoretical ceiling $Φ_\text{max}=4.10$ on two of five seeds while the simulated-annealing baseline does so on one; paired Wilcoxon tests over five seeds cannot reject the null on any single topology ($p\ge 0.22$). On LiH/STO-3G, seeding Nash from a 58-gate Givens-doubles ansatz produces a 48-operation, depth-25 circuit retaining $97.7\%$ of the correlation energy while simultaneously reducing gate count, increasing non-stabilizerness, and controlling trainability. The framework is complementary to energy-only searches such as ADAPT-VQE and k-UpCCGSD, which reach chemical accuracy with fewer operations but do not optimize the other three axes.
Problem

Research questions and friction points this paper is trying to address.

barren plateau
quantum ansatz design
multi-objective optimization
parameterized quantum circuits
trainability
Innovation

Methods, ideas, or system contributions that make the work stand out.

potential game
quantum ansatz design
barren plateau
non-stabilizerness
Pareto optimization
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Rubén Darío Guerrero
Parametrized-QC-Graphs Project