Scalable Production Scheduling: Linear Complexity via Unified Homogeneous Graphs

📅 2026-04-26
📈 Citations: 0
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🤖 AI Summary
This work addresses the scalability limitations of reinforcement learning approaches in job shop scheduling, which often arise from complex or heterogeneous graph structures. To overcome this, the authors propose a homogeneous graph representation based on feature homogenization, mapping both jobs and machines into a shared latent space and enabling a graph neural network framework with linear complexity. By introducing a structural saturation hypothesis, they reveal how the ratio of jobs to machines influences policy effectiveness and demonstrate that agents trained on critically congested instances can zero-shot generalize to larger-scale problems. Integrating a Graph Isomorphism Network (GIN) with reinforcement learning, the method achieves state-of-the-art performance while maintaining low inference latency, significantly enhancing deployment feasibility in large-scale dynamic production environments.

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📝 Abstract
Efficiently solving the Job Shop Scheduling Problem in real-world industrial applications requires policies that are both computationally lean and topologically robust. While Reinforcement Learning has shown potential in automating dispatching rules, existing models often struggle with a scalability bottleneck caused by quadratic graph complexity or the architectural overhead of heterogeneous layers. We introduce a unified graph framework that employs feature-based homogenization to project distinct node roles into a shared latent space. This allows a standard homogeneous Graph Isomorphism Network to capture complex resource contention with linear complexity, ensuring low-latency inference for large-scale industrial applications. Our empirical results demonstrate that our framework achieves state-of-the-art performance while exhibiting consistent zero-shot generalization. We identify the job-to-machine ratio as the primary driver of policy effectiveness, rather than absolute problem size. Based on this, we propose a hypothesis of structural saturation, demonstrating that policies trained on critically congested instances ($\mathcal{J} \approx \mathcal{M}$) learn scale-invariant resolution strategies. Agents trained at this saturation point internalize invariant conflict-resolution logic, allowing them to treat massive rectangular instances as a sequential concatenation of saturated sub-problems. This approach eliminates the need for expensive scale-specific retraining and prevents overfitting to statistical shortcuts, providing a robust and efficient pathway for deploying RL solutions in dynamic production environments.
Problem

Research questions and friction points this paper is trying to address.

Job Shop Scheduling
Scalability
Graph Complexity
Reinforcement Learning
Production Scheduling
Innovation

Methods, ideas, or system contributions that make the work stand out.

unified homogeneous graphs
linear complexity
structural saturation
zero-shot generalization
job shop scheduling
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