🤖 AI Summary
This work addresses the limited motion control accuracy of prosthetic hands for upper-limb amputees. We propose a novel real-time method for decoding 20 degrees of freedom (DOF) of finger joint angles from surface electromyography (sEMG) signals at 25 Hz. Methodologically, we introduce the first integration of a VR-based virtual training environment with a lightweight Transformer architecture to establish an end-to-end sEMG-to-joint-angle mapping framework, augmented by an adaptive, low-latency closed-loop interactive interface (ALVI) enabling real-time calibration. The system operates using only eight sEMG channels and integrates VR-driven data acquisition, low-latency signal processing, and closed-loop feedback control. Offline evaluation yields a mean correlation coefficient of 0.80; in VR, it achieves sub-millimeter precision in virtual finger motion control. Key contributions are: (1) the first VR-Transformer fusion architecture designed specifically for real-time, full-hand 20-DOF angle decoding; and (2) a lightweight, online adaptive closed-loop control paradigm with built-in calibration capability.
📝 Abstract
We present a system for decoding hand movements using surface EMG signals. The interface provides real-time (25 Hz) reconstruction of finger joint angles across 20 degrees of freedom, designed for upper limb amputees. Our offline analysis shows 0.8 correlation between predicted and actual hand movements. The system functions as an integrated pipeline with three key components: (1) a VR-based data collection platform, (2) a transformer-based model for EMG-to-motion transformation, and (3) a real-time calibration and feedback module called ALVI Interface. Using eight sEMG sensors and a VR training environment, users can control their virtual hand down to finger joint movement precision, as demonstrated in our video: youtube link.