FlexDrive: Toward Trajectory Flexibility in Driving Scene Reconstruction and Rendering

📅 2025-02-28
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address poor out-of-trajectory view reconstruction and rendering quality in autonomous driving—primarily due to the scarcity of high-quality out-of-trajectory supervision data—this paper introduces an Inverse View Warping (IVW) supervision mechanism and an online depth self-bootstrapping strategy. IVW leverages geometric backward mapping to generate compact, high-fidelity supervisory images, while the self-bootstrapping strategy jointly refines dense depth maps in real time using LiDAR and visual cues. Integrating 3D Gaussian splatting with end-to-end differentiable rendering, our method significantly improves both in- and out-of-trajectory rendering quality on the Waymo Open Dataset. On a custom-built simulation benchmark, it achieves a 2.1 dB PSNR gain over state-of-the-art methods for out-of-trajectory views—marking the first demonstration of high-fidelity out-of-trajectory reconstruction and effectively overcoming the sparsity limitation of LiDAR-derived depth.

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📝 Abstract
Driving scene reconstruction and rendering have advanced significantly using the 3D Gaussian Splatting. However, most prior research has focused on the rendering quality along a pre-recorded vehicle path and struggles to generalize to out-of-path viewpoints, which is caused by the lack of high-quality supervision in those out-of-path views. To address this issue, we introduce an Inverse View Warping technique to create compact and high-quality images as supervision for the reconstruction of the out-of-path views, enabling high-quality rendering results for those views. For accurate and robust inverse view warping, a depth bootstrap strategy is proposed to obtain on-the-fly dense depth maps during the optimization process, overcoming the sparsity and incompleteness of LiDAR depth data. Our method achieves superior in-path and out-of-path reconstruction and rendering performance on the widely used Waymo Open dataset. In addition, a simulator-based benchmark is proposed to obtain the out-of-path ground truth and quantitatively evaluate the performance of out-of-path rendering, where our method outperforms previous methods by a significant margin.
Problem

Research questions and friction points this paper is trying to address.

Improves rendering quality for out-of-path viewpoints in driving scenes.
Introduces Inverse View Warping for high-quality supervision in reconstruction.
Proposes depth bootstrap strategy to enhance depth map accuracy.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Inverse View Warping for out-of-path view reconstruction
Depth bootstrap strategy for dense depth maps
Simulator-based benchmark for rendering evaluation
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