🤖 AI Summary
This work addresses the problem of approximating optimal utility in multi-agent coordination with minimal communication. It introduces a novel approach based on the Frieze–Kannan weak regularity lemma, which avoids strong assumptions such as informational substitutability. By coarsening the observation space into a constant-sized partition, the original game is transformed into a coarse game that can be solved efficiently. The resulting protocol runs in time polynomial in the number of agents $n$, actions $m$, and $1/\varepsilon$, while incurring only $2^{O(CC_\alpha(G))}/\varepsilon^2$ bits of communication. Under the assumption that P≠NP, this communication complexity nearly matches the theoretical lower bound, marking the first efficient communication protocol for this setting that does not rely on strong structural assumptions.
📝 Abstract
Our results show that the existence of a short high-utility protocol already suffices for efficient communication. In particular, in a game with $n$ possible observations and $m$ actions: (1) For any achievable target utility $α$, we give an algorithm with $\mathrm{poly}(n, m, 1/ε)$ runtime that designs a protocol achieving utility at least $α-ε$ using only $2^{\mathcal O(CC_α(G))}/ε^2$ bits of communication. Here, $CC_α(G)$ is the minimum number of bits used by any protocol, even a computationally inefficient one, to achieve utility $α$. (2) We prove that this exponential dependence on $CC_α(G)$ is tight up to a constant. That is, unless $\mathrm P=\mathrm{NP}$, no polynomial-time algorithm can in general find optimal protocols using fewer than $2^{CC_α(G) -2}$ bits.
We note that our results strictly weaken the assumptions required by prior work in the multi-agent information aggregation literature, filling a gap that had remained elusive even for games with constant $CC_α(G)$. In particular, prior guarantees for agreement-based information aggregation rely on structural assumptions such as informational substitutes or weak learnability. We show that these assumptions already imply $CC_α(G) = O(1)$ and are therefore more restrictive conditions than required by our protocol to succeed.
On a technical level, our results involve a novel strengthening of the Frieze-Kannan weak regularity lemma and yield the following powerful polynomial-time transformation tool: for every communication game $G$, it constructs a game $\hat G$ that is a coarsening of the agents' observation spaces into constant-size partitions, such that $G$ and $\hat G$ are indistinguishable with respect to every short communication protocol. This coarsening theorem is the engine behind our algorithm and may be of independent interest.