On the Approximability of Boolean Max-$k$-CSP

๐Ÿ“… 2026-08-05
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๐Ÿค– AI Summary
This work addresses the Boolean Max-k-CSP problem, which seeks to maximize the number of satisfied constraints in a Boolean constraint satisfaction instance where each constraint involves exactly k variables. We propose a polynomial-time algorithm that improves the best-known approximation ratio from 0.626612ยทk/2^k to k/2^k. This advancement is achieved by establishing a novel Gaussian comparison inequality and integrating techniques from coding theory originally developed to resolve the weak simplex conjecture. Under the Unique Games Conjecture, our result nearly matches the known NP-hardness threshold, thereby substantially advancing both the theoretical understanding and algorithmic performance for this fundamental optimization problem.
๐Ÿ“ Abstract
Consider the problem of maximizing the number of satisfied constraints of an arbitrary boolean constraint satisfaction problem with arity $k$. We obtain a polynomial time algorithm that achieves a $(k/2^k)$-approximation, improving on the previous best guarantee of $0.626612\; k/2^k$, due to Makarychev and Makarychev (arXiv:1206.3603). Assuming the Unique Games Conjecture, De and Mossel (arXiv:1202.5258) showed that achieving an approximation ratio better than $(k+1)/2^k$ for odd $k$ and $(k+2)/2^k$ for even $k$, is NP-hard. The main technical ingredient is an extension of a recently established Gaussian comparison inequality, used to resolve the Weak Simplex Conjecture in coding theory (arXiv:2607.14087).
Problem

Research questions and friction points this paper is trying to address.

Boolean Max-k-CSP
approximability
constraint satisfaction problem
Unique Games Conjecture
approximation ratio
Innovation

Methods, ideas, or system contributions that make the work stand out.

Boolean Max-k-CSP
approximation algorithm
Gaussian comparison inequality
Unique Games Conjecture
constraint satisfaction problem