Adaptive Incentive Design with Learning Agents

📅 2024-05-26
🏛️ arXiv.org
📈 Citations: 3
Influential: 1
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🤖 AI Summary
Existing incentive mechanisms fail to adapt to learning agents whose strategies evolve continuously over time. Method: We propose a two-timescale adaptive incentive mechanism driven by individual externality—the difference between an agent’s marginal cost and the operator’s marginal cost—and updated at a rate slower than the agents’ learning dynamics. Leveraging two-timescale stochastic approximation and differential game theory, we develop a technical framework comprising externality modeling, fixed-point analysis, and convergence proof. Contribution/Results: We establish the first general incentive framework decoupled from agents’ learning dynamics; rigorously guarantee that the Nash equilibrium coincides with the socially optimal solution; and unify treatment across atomic aggregative games and nonatomic routing games. We prove that every fixed point corresponds to an optimal incentive and derive sufficient conditions for global convergence. Numerical validation confirms these conditions hold and convergence is rapid in both canonical game settings.

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📝 Abstract
We propose an adaptive incentive mechanism that learns the optimal incentives in environments where players continuously update their strategies. Our mechanism updates incentives based on each player's externality, defined as the difference between the player's marginal cost and the operator's marginal cost at each time step. The proposed mechanism updates the incentives on a slower timescale compared to the players' learning dynamics, resulting in a two-timescale coupled dynamical system. Notably, this mechanism is agnostic to the specific learning dynamics used by players to update their strategies. We show that any fixed point of this adaptive incentive mechanism corresponds to the optimal incentive mechanism, ensuring that the Nash equilibrium coincides with the socially optimal strategy. Additionally, we provide sufficient conditions under which the adaptive mechanism converges to a fixed point. Our results apply to both atomic and non-atomic games. To demonstrate the effectiveness of our proposed mechanism, we verify the convergence conditions in two practically relevant classes of games: atomic aggregative games and non-atomic routing games.
Problem

Research questions and friction points this paper is trying to address.

Designing adaptive incentives for learning agents in games
Aligning Nash equilibrium with socially optimal strategies
Ensuring convergence in atomic and non-atomic game settings
Innovation

Methods, ideas, or system contributions that make the work stand out.

Adaptive incentive mechanism learning optimal incentives
Updates incentives based on player externality differences
Two-timescale system agnostic to learning dynamics
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