Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies

📅 2024-10-04
🏛️ arXiv.org
📈 Citations: 1
Influential: 0
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🤖 AI Summary
Existing decoding strategies—such as Top-k and nucleus sampling—are empirically effective but lack theoretical grounding, whereas theoretically optimal approaches like maximum a posteriori (MAP) decoding underperform in practice, revealing a fundamental theory-practice gap. Method: This paper introduces the first minimax game-theoretic framework for text generation, modeling decoding as a zero-sum game between a strategic agent and an adversarial “nature” that perturbs the model’s output distribution. Contribution/Results: Within this framework, we prove that greedy search and temperature scaling are near-optimal under specific adversarial regularization; truncation-and-renormalization emerges naturally as implicit regularization; and Top-k and nucleus sampling are rigorously shown to be first-order optimal approximations. We derive a closed-form, single-step optimal strategy analytically and validate its alignment with empirical decoding behavior through numerical experiments.

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📝 Abstract
Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often perform poorly in practice. Meanwhile, popular heuristic approaches like Top-$k$ and Nucleus sampling, which employ truncation and normalization of the conditional next-token probabilities, have achieved great empirical success but lack theoretical justifications. In this paper, we propose Decoding Game, a comprehensive theoretical framework which reimagines text generation as a two-player zero-sum game between Strategist, who seeks to produce text credible in the true distribution, and Nature, who distorts the true distribution adversarially. After discussing the decomposibility of multi-step generation, we derive the optimal strategy in closed form for one-step Decoding Game. It is shown that the adversarial Nature imposes an implicit regularization on likelihood maximization, and truncation-normalization methods are first-order approximations to the optimal strategy under this regularization. Additionally, by generalizing the objective and parameters of Decoding Game, near-optimal strategies encompass diverse methods such as greedy search, temperature scaling, and hybrids thereof. Numerical experiments are conducted to complement our theoretical analysis.
Problem

Research questions and friction points this paper is trying to address.

Bridging theory-practice gap in text generation strategies.
Theoretical justification for heuristic methods like Top-k sampling.
Optimal strategy derivation for adversarial text generation.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Decoding Game as two-player zero-sum framework
Optimal strategy derived for one-step generation
Truncation-normalization approximates optimal adversarial strategy
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