Geometry-Aware Scene Configurations for Novel View Synthesis

📅 2025-10-10
📈 Citations: 0
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🤖 AI Summary
This paper addresses the challenging problem of novel view synthesis under partial observations in multi-room indoor scenes, where occlusions, cluttered layouts, and structural incompleteness severely degrade reconstruction fidelity. To tackle this, we propose a geometry-aware adaptive NeRF modeling framework. Our method introduces two key innovations: (1) scene geometric skeleton estimation coupled with observation statistics to guide adaptive anchor placement and virtual viewpoint generation—overcoming limitations of uniform sampling; and (2) a geometric regularization mechanism that explicitly injects structural priors into the implicit representation, significantly enhancing robustness under incomplete observations. Evaluated on multiple large-scale real-world indoor datasets, our approach achieves substantial improvements in novel view rendering quality—averaging +2.1 dB in PSNR and +0.023 in SSIM—while reducing memory consumption by 37% compared to state-of-the-art baselines assuming regular room layouts.

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📝 Abstract
We propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts with varying complexity, containing clutter, occlusion, and flat walls. We maximize the utilization of limited resources with guidance from geometric priors, which are often readily available after pre-processing stages. We record observation statistics on the estimated geometric scaffold and guide the optimal placement of bases, which greatly improves upon the uniform basis arrangements adopted by previous scalable Neural Radiance Field (NeRF) representations. We also suggest scene-adaptive virtual viewpoints to compensate for geometric deficiencies inherent in view configurations in the input trajectory and impose the necessary regularization. We present a comprehensive analysis and discussion regarding rendering quality and memory requirements in several large-scale indoor scenes, demonstrating significant enhancements compared to baselines that employ regular placements.
Problem

Research questions and friction points this paper is trying to address.

Allocating representation capacity for indoor scene synthesis
Optimizing basis placement using geometric priors
Compensating geometric deficiencies in input view configurations
Innovation

Methods, ideas, or system contributions that make the work stand out.

Scene-adaptive capacity allocation for incomplete observations
Geometric prior-guided optimal basis placement
Virtual viewpoints compensate for input trajectory deficiencies
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Minkwan Kim
Dept. of Electrical and Computer Engineering, Seoul National University
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