ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling

📅 2025-10-20
📈 Citations: 0
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🤖 AI Summary
Existing NL23D approaches predominantly generate unstructured meshes, lacking hierarchical modeling capabilities and interactive support, thus hindering integration into professional artistic workflows. To address this, we propose Graph-structured Procedural Shapes (GPS), a novel representation that parses natural language instructions into editable, textured, hierarchical 3D procedural programs. We further design an LLM-based multi-agent collaborative framework enabling semantic-driven iterative refinement and real-time user intervention. Our method synergistically integrates procedural modeling, graph neural networks, and multi-agent decision-making. Quantitative and qualitative evaluations demonstrate substantial improvements over state-of-the-art methods in geometric accuracy, semantic fidelity, and editability. Generated models natively support rigging for animation, material remapping, and topology-level editing—validating GPS’s practicality and extensibility for interactive 3D content creation.

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📝 Abstract
3D generation from natural language offers significant potential to reduce expert manual modeling efforts and enhance accessibility to 3D assets. However, existing methods often yield unstructured meshes and exhibit poor interactivity, making them impractical for artistic workflows. To address these limitations, we represent 3D assets as shape programs and introduce ShapeCraft, a novel multi-agent framework for text-to-3D generation. At its core, we propose a Graph-based Procedural Shape (GPS) representation that decomposes complex natural language into a structured graph of sub-tasks, thereby facilitating accurate LLM comprehension and interpretation of spatial relationships and semantic shape details. Specifically, LLM agents hierarchically parse user input to initialize GPS, then iteratively refine procedural modeling and painting to produce structured, textured, and interactive 3D assets. Qualitative and quantitative experiments demonstrate ShapeCraft's superior performance in generating geometrically accurate and semantically rich 3D assets compared to existing LLM-based agents. We further show the versatility of ShapeCraft through examples of animated and user-customized editing, highlighting its potential for broader interactive applications.
Problem

Research questions and friction points this paper is trying to address.

Generating structured 3D models from natural language descriptions
Improving interactivity and texture quality in text-to-3D generation
Enhancing geometric accuracy and semantic richness of 3D assets
Innovation

Methods, ideas, or system contributions that make the work stand out.

Graph-based Procedural Shape representation for structured 3D modeling
Multi-agent framework hierarchically parses natural language input
Iterative refinement produces textured and interactive 3D assets
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