2019: Published 'Exploring Social Co-Presence Through Movement in Human Robot Encounters' at AISB 2019 Symposium
2019: Co-authored 'Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies' at the 11th International Conference on Agents and Artificial Intelligence
2019: Authored 'Multi-Agent Based Models of Social Creativity' in Springer's 'Readings in Computational Creativity'
2018: Co-authored 'Performative Body Mapping: A Creative Robotics Method for Learning Expressive Movement' at NIPS 2018 Workshop on Machine Learning for Creativity and Design
2018: Co-authored 'Human-Robot Kinesthetics: Mediating Kinesthetic Experience for Designing Affective Non-humanlike Social Robots' at IEEE RO-MAN 2018
Led multiple research projects including Creative Computing, Intrinsically Motivated Computational Creativity, Distributed Computational Creativity, Embodied Computational Creativity, and Creative Robotics
Research Experience
2019–Present: Associate Professor at Leiden University, conducting research and teaching in AI and Computational Creativity as part of the Creative Intelligence Lab and MSc Media Technology
2016–2019: Associate Professor in Computational Creativity at Falmouth University, Co-director of the MetaMakers Institute focusing on applying Computational Creativity to game design
2016–2019: Senior Research Fellow at the University of Sydney, Co-Investigator on an ARC Discovery Project managing the 'Performative Body Mapping' research program
2016–2018: Co-Founder of spin-off company Imaginative.AI exploring commercial applications of Computational Creativity in casual games and education
2006–2016: Lecturer/Senior Lecturer in Design Computing at the University of Sydney; Head of the Design Lab (2013–2016) and Associate Dean, Education (2008–2010, 2012)
2003–2006: Visiting Lecturer at City University London, redeveloped and taught 'System Architecture' for first-year CS and software engineering students