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Resume (English only)
Academic Achievements
Contributed to the EPSRC-funded project 'Graphics Pipelines for Next Generation Mixed Reality Systems', aiming to re-architect graphics pipelines for AR/VR.
Participated in the ERC-funded interdisciplinary 'Blackbox' project (2014–2019), focusing on point-cloud capture and rendering of human performers.
Co-developed REngine with IT-medex: a Unity3D-based solution for volume and surface rendering of medical imaging data (CT, MRI).
Developed AI components for the serious game 'Target' focused on business conflict resolution.
Served as external advisor for the sfti challenge-funded project on gait training using smart insoles and XR.