Francisco Ortega
Scholar

Francisco Ortega

Google Scholar ID: AuBa0OAAAAAJ
Colorado State University
3D User InterfacesVirtual and Augmented RealityMultimodal InteractionGestureImmersive Analytics
Citations & Impact
All-time
Citations
1,103
 
H-index
18
 
i10-index
35
 
Publications
20
 
Co-authors
18
list available
Publications
20 items
Browse publications on Google Scholar (top-right) ↗
Resume (English only)
Academic Achievements
  • PI of NSF CAREER award: 'HCC: Microgesture and Multimodal Interaction Techniques for Augmented Reality' (2023–2028, $600,000).
  • PI of ONR project: 'Assessing Cognitive Load and Managing Extraneous Load to Optimize Training' (2023–2025, $750,000).
  • PI of DARPA-funded postdoctoral fellowship: 'Ego-Centric Emotion Recognition using AR Headsets' (2022–2023, $299,957).
  • PI of DURIP project: 'WAR Fighting Performance: AR Multi-Modal Interaction for JTAC and Battlefield Readiness' (2021–2023, $201,420).
  • PI of ONR project: 'Perceptual/Cognitive Aspects of Augmented Reality' (2021–2024, $900,000).
  • PI of NSF CRII award: 'Understanding Gesture User Behavior in AR Headsets' (2020–2023, $175,000).
  • Recipient of gift from Dan Marino Foundation for 'Improving User Interfaces for Young Adults with Autism' (2022, $40,500).
  • Co-PI on NSF CCRI planning grant: 'Low-Latency for Augmented Reality Interactive Systems (LLARIS)' (2020, $100,000).
  • Published in top venues including IEEE VR, Human Factors Journal, and ACM SUI.
Background
  • Primary research area is 3D user interfaces, including augmented reality (AR) and virtual reality (VR).
  • Focuses on multimodal and unimodal (gesture-centric) interaction, including gesture elicitation (participatory design) and development of interaction techniques.
  • Recent interest includes microgestures.
  • Application domains include immersive analytics and VR sketching.
  • Develops a model of information access effort using AR head-mounted displays (HMDs), examining tradeoffs among physical/digital clutter, tasks, cues, and visual search performance.
  • Studies cognitive load assessment and extraneous load management to optimize training in extended reality (XR).
  • Emphasizes social impact and education, such as using VR forest bathing for mental health and visualizing 'invisible forces' for civil engineering education.