Browse publications on Google Scholar (top-right) ↗
Resume (English only)
Academic Achievements
1. RealMat: Realistic Materials with Diffusion and Reinforcement Learning, arXiv, 2025
2. Neural Importance Sampling of Many Lights, SIGGRAPH, 2025
3. Neural Path Guiding with Distribution Factorization, Eurographics Symposium on Rendering (EGSR), 2025
4. Frame Interpolation for Dynamic Scenes with Implicit Flow Encoding, WACV, 2023
5. Machine Generation of Audio Description for Blind and Visually Impaired People, ACM Transactions on Accessible Computing, 2023
6. How to Increase Interest in Studying Functional Programming via Interdisciplinary Application, Proceedings Eighth and Ninth International Workshop on Trends in Functional Programming in Education, 2020
Research Experience
1. Graphics Research Intern at Intel in Fall 2025
2. Research Intern at NVIDIA in 2023
3. Machine Learning Intern at Ericsson in 2021
Education
1. PhD candidate in the Computer Science and Engineering department at Texas A&M University, advised by Nima Kalantari
2. Graduated summa cum laude with a B.Sc. in Computer Science from Eötvös Loránd University, Hungary
3. Previously a B.Sc. student in Computer Engineering at Universidade Federal da Paraíba, Brazil
Background
My research is primarily in computer graphics, with a focus on rendering. I develop physically grounded and efficient techniques that balance realism and performance to produce faithful, immersive virtual environments.
Miscellany
Will be on the job market for Research Scientist and related roles beginning Spring 2026. Please reach out if you have any opportunities!