Involved in multiple projects, such as developing intelligent, interactive, and internet-based technologies for the preservation, presentation, and promotion of cultural heritage; research areas cover Affective Computing, Serious Games, Crowdsourcing systems, etc.
Background
Research interests include Intelligent Systems, Human-Computer Interaction, and Digital Cultural Heritage Management. Specialized in fields such as Artificial Intelligence & Machine Learning, Cultural User Experience design, etc.
Miscellany
The group also focuses on the application of Augmented Reality and Mixed Reality in Cultural Heritage, along with enhancing user experience within IoT environments.