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Resume (English only)
Academic Achievements
2025/04: Promoted to Senior Lecturer in Computer Vision and Graphics @ CVSSP; 2023/12: Will be the sponsorship chair for the European Conference on Visual Media Production (CVMP) 2024; 2023/02: Fully funded PhD studentship available in computer vision, graphics, and machine learning!; 2023/01: Dynavis workshop accepted at CVPR 2023; 2022/12: Co-chair of the European Conference on Visual Media Production (CVMP) 2023; 2022/09: Paper 'Super-resolution 3D Human Shape from a Single Low-Resolution Image' accepted to ECCV 2022; 2022/05: Serving as an Area Chair for BMVC 2022; 2021/12: Awarded an Epic Megagrant to develop tools for volumetric video in Unreal Engine; 2021/12: Co-chair of the European Conference on Visual Media Production (CVMP) 2022; 2021/09: Paper accepted to Frontiers in Virtual Reality Creating Lifelike Digital Humans; 2021/08: Multiple PhD opportunities on the new project AI4ME; 2021/07: Appointed as a Lecturer in Computer Vision and Graphics @ CVSSP; 2021/05: Serving as an Area Chair for BMVC 2021; 2020/12: Dynavis workshop accepted at CVPR 2021.
Research Experience
During his PhD, he undertook an internship at the University of Southern California, Institute for Creative Technologies, where he designed and built a photogrammetry scanning cage for rapid avatar creation, and a three-month internship at BBC R&D, integrating his PhD research into a WebGL-based renderer.
Education
Received a PhD from the University of Surrey in 2016, supervised by Prof. Adrian Hilton and Prof. Graham Thomas (BBC R&D). Obtained an MEng in Electronic Engineering (Distinction) from the University of Surrey in 2011, during which he spent a professional training year at Sony Broadcast and Professional Research Labs and a three-month summer internship at the Intelligent Systems Research Laboratory, University of Reading.
Background
Currently a Lecturer in Computer Vision and Graphics at the Centre for Vision, Speech and Signal Processing, University of Surrey. Interested in using computer vision and graphics techniques to facilitate volumetric video capture, reconstruction, editing, and rendering from multiple camera systems for applications in film, broadcast, and gaming. Also has a keen interest in Photography.