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Resume (English only)
Academic Achievements
- Effectiveness of corrective feedback and part-task practice in digital game-based language learning
- Intelligent CALL: automated analysis of learner language and generation of feedback in meaning-focused micro-interactions such as dialogue systems
- Help seeking behaviour of learners in technology-mediated learning, and how this relates to individual differences
- Involvement load in vocabulary learning with interactive fiction
- Multiliteracies development through the writing of interactive fiction
- Contributions to multiple CALL R&D projects, including prototypes and ready-to-use applications
Research Experience
- Research projects aim to uncover the mechanisms that support effective and engaging second and foreign language (L2) learning in instructed contexts, with particular attention to the impact of explicit instruction, practice, feedback, and other types of learning support or help options
- Interested in L2 learning supported through digital technologies purposefully designed for L2 instruction (i.e., tutorial CALL)
- Works in L2 learning and teaching contexts that are digitally-mediated and adopt communicative (mostly task-based) approaches to teaching
- Usually works with learners and teachers in secondary education, and the learning environments typically incorporate games or design elements of gaming
Background
- CALL researcher at KU Leuven & imec
- Main research focus: the intersection of tutorial CALL and task-based language learning
- Particular interest in how (mechanics of) games and play can support instructed language learning and language education
- Passionate about research-based design and development of CALL applications
Miscellany
- Theoretically informed by the fields of second language acquisition, instructional psychology, and motivational psychology
- Methodologically, applies a blend of skills in pedagogy and instructional design, behavioral research methods (qualitative and quantitative), human-computer interaction design, programming (e.g., web application frameworks, gaming technologies), and learning analytics (statistical analysis and natural language processing of learner-computer interactions)
- Loves interacting with people and across disciplines, and strongly believes that collaborative research makes for more impact on society