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Resume (English only)
Academic Achievements
Involved in multiple projects, including:
- The 7th Patient: A role-playing educational game aimed at helping high school students learn about probability and probabilistic models in AI.
- Age of AI / Becoming Fei: An educational game for developing basic AI competencies such as machine learning for data analytics for novice learners.
- Virtual Human Exhibit: An exhibit designed to communicate to the public about the capabilities and impact of AI through AI technologies used in Virtual Humans.
- ARIN-561: A game-based learning environment for helping high school students develop a basic understanding of foundational AI concepts.
- Charisma: This project aims to study the design of a computational model of charisma based on charismatic leadership and teacher immediacy behaviors.
- Explainable AI for Cyber Protection: This project aims to study the use of explainable AI to help cyber analysts better detect and secure systems with vulnerabilities.
- DELTA: This project aims to integrate innovative virtual reality technology such as Rapid Avatar Capture.
Research Experience
Research Associate Professor at the USC Department of Computer Science and Director of Human Centered AI at the USC Institute for Creative Technologies. Focuses on designing technologies to inspire students and transform their learning experiences, as well as developing explainable AI algorithms to make the decision-making behind automatons more transparent to everyday users.
Background
Research interests include human-AI collaborative problem-solving, AI ethics and society, AI education and AI for education, trust between humans and AI, and persuasive AI.