Involves multiple research projects across various fields including but not limited to: shape-changing interfaces, robot interaction, augmented reality technology, and biological media.
Research Experience
FeetBack the Shape-changing Floor
Interactions with swarms of robots and drones
LightBee: holographic light field drone
Robert Robot facilitates creative play with children
MeteorQuest – Bringing Families Together with a Mobile Game
GridDrones: programmable matter
TeleHuman2: Hologrammatic telepresence without glasses!
Flying LEGO® bricks and drones
GlowPhones: navigation and gameplay with light!
Calming Children When Drawing Blood Using Breath-based Biofeedback
CADLens: Haptic Feedback for Navigating in 3D Environments
ProjecTables: Augmented CNC Tools for Sustainable Creative Practices
CAADRIA 2016 Parametric Wall Workshop
Balancing User and System Control in Shape-Changing Interfaces
Robot-supported Food Experiences
bots! – Robots as partners
CNC cutting tools as partners for design and production
Augmented Kiteboarding: Technologies for Extreme Contexts
Tangible Lights: Gestural Control of Lighting
VAL: Visually Augmented Laser cutting
Shape-changing Interfaces
CorkVault: Digital Tools of Fabrication for Architecture
Cooperation with Human and Computer Team-mates
Design Method Cards
Age Invaders: Physical and Social Mixed Reality Games
Who Makes What Sound? Visualization Tools for Musicians
Body Music: Physical Exploration of Music Theory
Bacteria-based Displays: Empathetic Biological Media
Babbage Cabbage: Empathetic Biological Media
Box-O-Blocks: Toys for Teaching Architectural Concepts
Petimo: Safe Social Network Robot for Children
Background
Designs and studies emerging technologies that help people in the contexts of work, play, and creative pursuits.
Miscellany
Art is art...everything else is everything else! (Ad Reinhardt) Painting (or drawing) is the intermediate somewhat between a thought and a thing. (Samuel Taylor Coleridge, by way of Jason Burrell, UCF)