Resume
Academic Achievements
- Publication: Parallel Graph Coloring with Applications to the Incomplete-LU Factorization on the GPU (2015)
- Publication: cuDNN: Efficient Primitives for Deep Learning (2014)
- Publication: A Parallel Auxiliary Grid Algebraic Multigrid Method for Graphics Processing Units (2013)
- Publication: Processing Device Arrays with C++ Metaprogramming (published in GPU Computing Gems, Jade Editions)
- Publication: A Local Image Reconstruction Algorithm for Stochastic Rendering (2011)
- Publication: Scalable Fluid Simulation using Anisotropic Turbulence Particles (2010)
- Publication: Interactive Fluid-Particle Simulation using Translating Eulerian Grids (2010)
- Publication: Fast Tridiagonal Solvers on the the GPU (2010)
- Publication: A Fast Double Precision CFD Code Using CUDA (2009)
- Publication: Low Viscosity Flow Simulations for Animation (2008), and won Best Paper Award
- Works in SIGGRAPH 2007 sketches: Levelsets in production: Spider-Man 3, Rendering tons of Sand, The Birth of Sandman
Background
- Vice President of Applied Research, NVIDIA.
Miscellany
- Has a Google Scholar profile, LinkedIn profile, IMDB entry, and an Academy Award.