Resume
Academic Achievements
- 1. Publications:
- - Direct Handheld Burst Imaging to Simulated Defocus (ICIP 2022)
- - Scene Graph Expansion for Semantics-Guided Image Outpainting (CVPR 2022)
- - Robust Image Outpainting With Learnable Image Margins (ICIP 2021)
- - RGBD Temporal Resampling for Real-Time Occlusion Removal (I3D 2019)
- - Anchored Multiperspective Visualization for Efficient VR Navigation (EuroVR 2018)
- - Efficient VR and AR Navigation through Multiperspective Occlusion Management (IEEE TVCG 2018, IEEE VR 2018)
- - Multiperspective Focus+Context Visualization (IEEE TVCG 2016)
- - Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance (SIGGRAPH ASIA 2016 Symposium on Education)
- - Animation killed the video star (2014 CHI Workshop)
- - Multiple research papers on K0L decay (PRL, PRD, PoS, etc.)
- 2. Projects:
- - Mesa 3D at VMware
- - SwiftShader at Google
- - Speed Driver 4
- - Speed Driver 3
Research Experience
- 1. Computer Graphics and Visualization Lab, Purdue University
- 2. National Taiwan University, participated in experimental high energy physics at KEK, Japan
- 3. Game physics development at International Games System
Education
- 1. Ph.D., Computer Graphics and Visualization Lab (CGVLAB), Purdue University (Advisor: V Popescu)
- 2. M.S. in Physics, National Taiwan University (Participated in experimental high energy physics at KEK, Japan)
- 3. B.S. in Physics, National Taiwan University
Background
- Computer Graphics Researcher and Gradient Plumber, interested in occlusion and visibility management in data visualization and mixed reality through novel sampling models, specifically multi-viewpoint/timepoint rendering using non-linear sampling rays and non-uniform sampling rates.
Miscellany
- Personal interests and hobbies not provided