Top Publications: Life Tree: Understanding The Design of Breathing Exercise Games, Experiencing the Body as Play, Towards Understanding the Design of Body-Actuated Play; Best Paper Awards at CHI (2018 and 2024); Honourable Mention at CHI 2020; Best Interactivity (Audience Choice Award) at CHI PLAY 2023.
Research Experience
Currently, a Research Fellow at the Exertion Games Lab at Monash University; previously worked with Prof. Nadia Bianchi-Berthouze at UCL Interaction Centre as a visiting researcher; collaborated with the HCI Games Group, part of the Games Institute, University of Waterloo; collaborated with the THING Lab, University of Colorado Boulder; worked with Breathing Labs to create virtual reality breathing exercise games; consulted with 7 Cups, an online mental health service, to design their gamified platform.
Education
Completed his PhD in Computer Science at Monash University in 2024, recognized with the Vice-Chancellor’s Commendation for Thesis Excellence. The work focused on adaptive interfaces, assistive technologies, self-driving systems, AI-supported decision-making, and co-creative tools that share control between humans and machines.
Background
An HCI Researcher and UX Professional, designing interactive systems that challenge how we think about control, agency, and the human body in digital experiences. His research introduces Body-Actuating Play (BAP) – a new paradigm where humans and computers co-direct physical action.
Miscellany
Interested in how emerging technologies, when thoughtfully designed, can help us understand ourselves and each other more deeply, and shape futures that are more embodied, empathetic, and ethically posthuman.