Scholar
Lennart E. Nacke
Google Scholar ID: i-y5S2AAAAAJ
Professor, UX and HCI Research about Games, University of Waterloo
Human-Computer Interaction
User Experience
Player Experience
Games User Research
Gamification
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Citations & Impact
All-time
Citations
42,957
H-index
68
i10-index
200
Publications
20
Co-authors
41
list available
Publications
13 items
Theory, Experience, and Instinct: A Glimpse Into AAA Game Processes and How UX Leaders Navigate Pre-Production
2026
Cited
0
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
2026
Cited
0
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
2025
Cited
0
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
2025
Cited
0
The Jade Gateway to Trust: Exploring How Socio-Cultural Perspectives Shape Trust Within Chinese NFT Communities
2025
Cited
0
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
2025
Cited
0
Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents
2025
Cited
0
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play · 2024
Cited
1
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Co-authors
6 total
Sebastian Deterding
Professor of Design Engineering, Imperial College London
Rina R. Wehbe
Faculty of Computer Science, Dalhousie University (PhD University of Waterloo)
Daniel Johnson
Queensland University of Technology
Katja Rogers
Assistant Professor, University of Amsterdam
Kathrin Gerling
Professor, Karlsruhe Institute of Technology (KIT)
Katta Spiel
Assistant Professor of Critical Access in Embodied Computing || TU Wien