Taimoor Tariq
Scholar

Taimoor Tariq

Google Scholar ID: mDWSp-YAAAAJ
University of Lugano
Vision ScienceAR/VRComputational DisplaysComputational Photography
Citations & Impact
All-time
Citations
86
 
H-index
5
 
i10-index
3
 
Publications
10
 
Co-authors
6
list available
Resume (English only)
Academic Achievements
  • Work on depth and distance perception in AR/VR to be presented at SIGGRAPH 2025; work on preserving motion perception in AR/VR to be presented at SIGGRAPH 2024; work on ultra-fast perceptually adaptive tone mapping on VR headsets to be presented at SIGGRAPH Asia 2023; work on perceptual enhancement for real-time AR/VR to be presented at SIGGRAPH 2022.
Research Experience
  • Currently works on designing 📸 Algorithms at Apple; has also worked with the Applied Perception Science and Display Systems Research teams at Meta on real-time perceptually optimized computational display algorithms for AR/VR; during his Master's, he researched at KAIST on how image/video enhancement neural networks understand visual quality.
Education
  • PhD under the mentorship of Piotr Didyk, working towards realizing the dream of real-time AR/VR that is visually indistinguishable from the real world. During his Master's, he was a research fellow at KAIST, investigating how image/video enhancement neural networks understand visual quality and how to teach them to perceive it the same way humans do.
Background
  • Scientist and Engineer interested in understanding and maximizing the perceived quality of visual experiences. Primary interests lie in the intersection of human vision science and real-time computer graphics, working on understanding, quantifying, and maximizing perceptual realism, accurate reproduction, and quality for real-time image/video capture (computational photography), synthesis (rendering/graphics), and display (computational display).
Miscellany
  • Personal interests include photography; gave an invited talk at University College London (UCL) on his work on Perceptual Optimization of Realism for real-time AR/VR in February 2024.