Work on depth and distance perception in AR/VR to be presented at SIGGRAPH 2025; work on preserving motion perception in AR/VR to be presented at SIGGRAPH 2024; work on ultra-fast perceptually adaptive tone mapping on VR headsets to be presented at SIGGRAPH Asia 2023; work on perceptual enhancement for real-time AR/VR to be presented at SIGGRAPH 2022.
Research Experience
Currently works on designing 📸 Algorithms at Apple; has also worked with the Applied Perception Science and Display Systems Research teams at Meta on real-time perceptually optimized computational display algorithms for AR/VR; during his Master's, he researched at KAIST on how image/video enhancement neural networks understand visual quality.
Education
PhD under the mentorship of Piotr Didyk, working towards realizing the dream of real-time AR/VR that is visually indistinguishable from the real world. During his Master's, he was a research fellow at KAIST, investigating how image/video enhancement neural networks understand visual quality and how to teach them to perceive it the same way humans do.
Background
Scientist and Engineer interested in understanding and maximizing the perceived quality of visual experiences. Primary interests lie in the intersection of human vision science and real-time computer graphics, working on understanding, quantifying, and maximizing perceptual realism, accurate reproduction, and quality for real-time image/video capture (computational photography), synthesis (rendering/graphics), and display (computational display).
Miscellany
Personal interests include photography; gave an invited talk at University College London (UCL) on his work on Perceptual Optimization of Realism for real-time AR/VR in February 2024.