Katherine Isbister
Scholar

Katherine Isbister

Google Scholar ID: ui_kg8gAAAAJ
Professor, University of California Santa Cruz
Human Computer InteractionGame Design
Citations & Impact
All-time
Citations
5,615
 
H-index
38
 
i10-index
101
 
Publications
20
 
Co-authors
0
 
Resume (English only)
Academic Achievements
  • Author of several books: Better Game Characters by Design, Game Usability, and most recently, How Games Move Us. In 1999, she was selected as one of MIT Technology Review's TR100 Young Innovators most likely to shape the future of technology.
Research Experience
  • Currently a full professor in the Department of Computational Media at the University of California, Santa Cruz, and directs the Center for Computational Experience. Previously, she was an associate professor jointly appointed between the Computer Science department at New York University’s School of Engineering in Brooklyn and the NYU Game Center, and was the founding Research Director of the Game Innovation Lab at NYU's School of Engineering. She has worked in research labs in Japan, Sweden, Denmark, and the U.S., and in software start-ups and design consultancies (past clients include Microsoft, Paramount, BMW, Electronic Arts, Ubisoft, and others).
Education
  • Completed a Ph.D. at Stanford University, where she studied Communication as well as Human-Computer Interaction.
Background
  • A Human Computer Interaction and Games researcher who creates and studies digital games and other playful computer-supported experiences. Her focus is on emotion and social connection, understanding the impact of design choices on these qualities, and getting better at building and evaluating technology that supports and enhances social and emotional experience.
Miscellany
  • Personal interests and hobbies not mentioned.
Co-authors
0 total
Co-authors: 0 (list not available)