ACM Transactions on Computer-Human Interaction · 2024
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Resume (English only)
Academic Achievements
Author of several books: Better Game Characters by Design, Game Usability, and most recently, How Games Move Us. In 1999, she was selected as one of MIT Technology Review's TR100 Young Innovators most likely to shape the future of technology.
Research Experience
Currently a full professor in the Department of Computational Media at the University of California, Santa Cruz, and directs the Center for Computational Experience. Previously, she was an associate professor jointly appointed between the Computer Science department at New York University’s School of Engineering in Brooklyn and the NYU Game Center, and was the founding Research Director of the Game Innovation Lab at NYU's School of Engineering. She has worked in research labs in Japan, Sweden, Denmark, and the U.S., and in software start-ups and design consultancies (past clients include Microsoft, Paramount, BMW, Electronic Arts, Ubisoft, and others).
Education
Completed a Ph.D. at Stanford University, where she studied Communication as well as Human-Computer Interaction.
Background
A Human Computer Interaction and Games researcher who creates and studies digital games and other playful computer-supported experiences. Her focus is on emotion and social connection, understanding the impact of design choices on these qualities, and getting better at building and evaluating technology that supports and enhances social and emotional experience.