Resume
Academic Achievements
- SAH-Optimized k-DOP Hierarchies for Ray Tracing, ACM on Computer Graphics and Interactive Techniques, 2024
- PVLI: Potentially Visible Layered Image for Real-time Ray Tracing, The Visual Computer, 2023
- QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets, IEEE Transactions on Visualization and Computer Graphics, 2021
- Spatio-temporal BRDF: Modeling and Synthesis, Computers & Graphics, 2021
- Ray Classification for Accelerated BVH Traversal, Computer Graphics Forum, 2019
- Real-time External Labeling of Ghosted Views, IEEE Transactions on Visualization and Computer Graphics, 2019
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction, IEEE Transactions on Visualization and Computer Graphics, 2018
- Parallel Reinsertion for Bounding Volume Hierarchy Optimization, Computer Graphics Forum, 2018
- Lightdrum—Portable Light Stage for Accurate BTF Measurement on Site, Sensors, 2017
- Parallel BVH Construction using Progressive Hierarchical Refinement, Computer Graphics Forum, 2017
- Parallel BVH Construction using K-Means Clustering, The Visual Computer, 2016
- Parallel On-Demand Hierarchy Construction on Contemporary GPUs, IEEE Transactions on Visualization and Computer Graphics, 2016
- CHC+RT: Coherent Hierarchical Culling for Ray Tracing, Computer Graphics Forum, 2015
- Incremental BVH Construction for Ray Tracing, Computers & Graphics, 2015
- T-SAH: Animation Optimized Bounding Volume Hierarchies, Computer Graphics Forum, 2015
- Fast Insertion-Based Optimization of Bounding Volume Hierarchies, Computer Graphics Forum, 2013
- Massively Parallel Hierarchical Scene Processing with Applications in Rendering, Computer Graphics Forum, 2013
- Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps, Computer Graphics Forum, 2013
- Shadow Caster Culling for Efficient Shadow Mapping, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011
- Layout-aware optimization for interactive labeling of 3D models, Computers & Graphics, 2010
- Adaptive Global Visibility Sampling, Computers & Graphics, 2010
Research Experience
- Serves as the Deputy Head for Research at DCGI; teaches courses on computer games and algorithms for computer graphics.
Background
- Research interests include computer graphics, ray tracing, and bounding volume hierarchy construction, etc.