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Resume (English only)
Academic Achievements
Published multiple papers in journals and conferences such as IEEE Transactions on Visualization and Computer Graphics and IEEE Pacific Visualization Conference, and received Best Paper and Honorable Mention awards.
Research Experience
Scientific Visualization Engineer at Luminary Cloud; previously, Ray Tracing Software Engineer at Intel, focusing on XPU ray tracing, distributed rendering, and scientific visualization within OSPRay in the oneAPI Rendering Toolkit.
Education
Ph.D. in Computer Science from the Scientific Computing and Imaging Institute at the University of Utah, advised by Valerio Pascucci; B.S. in Physics with a minor in Computer Science from the University of California, Riverside.
Background
Scientific Visualization Engineer, working on a mix of challenging problems in computer graphics, spatial data processing, parallel computing, and rendering large data sets in the browser. Research interests include distributed rendering, virtual reality, in situ visualization, and ray tracing.
Miscellany
In spare time, works on XPU ray tracing, GPU/WebGPU scientific visualization and rendering, and other projects involving massive scientific data visualization across computing platforms from HPC clusters to the web browser.