foreground-background disentanglement

Designs and implements methods that separate scene content into foreground objects and background layers, producing per-point, per-patch, or per-pixel foreground/background labels, masks, or decoupled geometry for independent editing or recomposition. This competence covers conditional 3D point or patch classification, foreground-background segmentation and scene factorization to remove duplicate object geometry from backgrounds and enable stable object-background separation.

foreground-backgrounddisentanglement

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Oct 01, 2026Oct 01, 2026
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$200K/year
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Must-Read Papers

Most classic and influential ideas
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Object Learning and Robust 3D Reconstruction

Apr 22, 2025
SS
Sara Sabour
🏛️ University of Toronto

This work addresses motion-induced artifacts in unsupervised 3D reconstruction of dynamic scenes caused by moving foreground objects. To tackle this, we propose a novel method that jointly models unsupervised 2D object decomposition and 3D geometric consistency. Our approach introduces FlowCapsules—a flow-guided network for unsupervised foreground segmentation—and a transient-object-mask-driven robust optimization kernel that detects and excludes dynamic objects under multi-view geometric consistency constraints. This kernel subsequently guides weighted bundle adjustment and NeRF training. Crucially, our method is the first to jointly learn object-centric representations and scene-level geometry without any annotations or controlled capture conditions. Experiments demonstrate significant improvements in both SfM and NeRF reconstruction accuracy on casually captured dynamic scenes, effectively eliminating motion artifacts. The framework advances explicit object-aware 3D understanding in open-world vision applications.

3D dynamic object detection via geometric consistencyRobust 3D modeling with transient object masksUnsupervised 2D object segmentation using motion cues

Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models

Jan 14, 2025
MR
Marcel Rogge
🏛️ University of Kaiserslautern-Landau | Deutsches Forschungszentrum fuer Kuenstliche Intelligenz

To address the inefficiency and inaccuracy of Gaussian splatting in reconstructing individual objects, this paper proposes an object-centric 2D Gaussian splatting paradigm. Methodologically: (i) object masks guide targeted reconstruction and enable automatic background removal; (ii) an occlusion-aware Gaussian pruning strategy dynamically eliminates occluded and redundant Gaussians; (iii) the 2D Gaussian rasterization pipeline is optimized, and a lightweight mesh generation mechanism is introduced. The key contribution is the first shift of Gaussian representation from scene-level to object-level modeling—achieving comparable rendering quality while reducing model size to 4% of the baseline and accelerating training by 71%. Moreover, the framework supports plug-and-play appearance editing and physics-based simulation, significantly enhancing efficiency, compactness, and controllability.

Efficient ReconstructionGaussian SplatteringOccluded Objects

IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement

Mar 06, 2025
ZS
Zhihao Shi
🏛️ Huawei Canada Research Institute | University of Alberta | McMaster University | Concordia University

Existing 3D inpainting and object removal methods suffer from geometric distortions and texture inconsistencies under unconstrained viewpoints (i.e., arbitrary camera poses and trajectories). This paper introduces the first geometry-guided, multi-view test-time adaptive optimization framework. Our key contributions are: (1) object-mask-based fine-grained inpainting region detection to enhance robustness under complex viewpoints; (2) a geometry-prior-integrated 3D reconstruction pipeline coupled with a multi-view consistency refinement network; and (3) transfer adaptation of pre-trained image inpainting models, followed by test-time self-supervised fine-tuning. Evaluated on a newly constructed diverse unconstrained benchmark, our method significantly outperforms state-of-the-art approaches, achieving geometrically accurate, photorealistic, and cross-view consistent 3D inpainting—both in forward-facing and arbitrary-view settings.

Challenges in handling diverse camera orientations and trajectoriesInconsistent visual quality and geometry in 3D inpaintingLimited 3D inpainting for unconstrained scenes

Object-Centric Cropping for Visual Few-Shot Classification

Jul 31, 2025
AA
Aymane Abdali
🏛️ IMT Atlantique | Schneider Electric

To address image ambiguity in few-shot image classification caused by multi-object coexistence or complex backgrounds, this paper proposes a localization-aware preprocessing method that integrates the Segment Anything Model (SAM) with object-centric cropping—requiring no fine-grained pixel-level annotations—to automatically extract foreground regions and emphasize discriminative local features. The method significantly reduces reliance on manual annotation while enhancing feature discriminability. Evaluated on standard few-shot benchmarks—including Mini-ImageNet, Tiered-ImageNet, and CUB—it achieves state-of-the-art performance, yielding average accuracy improvements of 2.3–4.7 percentage points. Comprehensive experiments demonstrate that the proposed approach exhibits strong generalization capability and computational efficiency, offering a novel and robust paradigm for representation learning in few-shot settings.

Address image ambiguities in few-shot classificationImprove classification using object positioning informationLeverage Segment Anything Model for object localization

Latest Papers

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Existing approaches struggle to jointly handle scene text editing tasks—deletion, generation, and replacement—within a unified framework that simultaneously ensures precise textual appearance control and background integrity. To address this, this work proposes a unified model that decomposes complex text editing into two atomic operations: rendering and erasure. It introduces Overlay-Reference Positional Encoding (ORPE) to achieve pixel-level layout fidelity and exemplar-driven style control, complemented by a Region-Adaptive Suppression (RAS) strategy to ensure clean text removal. The study also establishes TextWand-Bench, the first comprehensive benchmark for general scene text editing. Experimental results demonstrate that the proposed method significantly outperforms both open-source and closed-source models across all three editing tasks in terms of text accuracy, layout-style consistency, and overall image quality.

scene text editingtext generationtext removal

Existing 2D instance segmentation models often produce fragmented and inconsistent masks across multiple views, hindering reliable 3D scene understanding. This work proposes a multi-cue guided approach for generating cross-view consistent 2D instance masks by integrating semantic, geometric, and structural information, along with an identity matching mechanism to align instances across viewpoints. These consistent masks are then leveraged to guide the optimization of a 3D Gaussian Splatting feature field, marking the first effective incorporation of instance-level consistency into the Gaussian Splatting framework. Experiments demonstrate that the proposed method significantly improves cross-view mask consistency and 3D instance segmentation stability while preserving high-quality photometric reconstruction, thereby enabling robust downstream editing tasks.

3D Gaussian Splattingcross-view consistencyinstance segmentation

This work addresses the challenge of achieving high-fidelity 3D geometric reconstruction and robust semantic understanding without requiring camera parameters. To this end, it proposes the first unified framework that jointly trains 3D feedforward reconstruction and 3D panoptic segmentation. The approach incorporates geometric priors during feature initialization and enables end-to-end co-optimization through combined geometric and semantic losses. A set-based mask decoder is employed, compatible with both online and full pairwise attention architectures. The method achieves state-of-the-art performance in 3D panoptic segmentation on ScanNet, ScanNet200, and ScanNet++. Ablation studies confirm that joint training mutually enhances both reconstruction accuracy and semantic understanding.

3D reconstructionfeedforward neural networkspanoptic segmentation

Hot Scholars

MK

Manuel Kaufmann

ETH Zürich, Department of Computer Science
Machine LearningDeep LearningComputer GraphicsComputer Vision
RG

Rémi Giraud

Associate Professor - Bordeaux INP / Univ. Bordeaux
Image Processing
YY

Yaoliang Yu

University of Waterloo
Machine learningOptimization
LY

Limin Yu

Xi'an Jiaotong-Liverpool University
sonar detectionrational waveletsmedical image analysisAGV system design
SL

Shujuan Li

Tsinghua University
3D Gaussian SplattingSurface ReconstructionPoint Cloud