Efficient 3D Gaussian Head Avatars for Edge Devices

📅 2026-10-07
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🤖 AI Summary
This study addresses the prohibitive computational overhead of 3D Gaussian avatar generation, which hinders deployment on edge devices. We propose a lightweight generative architecture that achieves design-level efficiency through parameter-efficient synthesis blocks and depthwise separable convolutions. This approach substantially reduces model complexity without requiring post-hoc compression or quantization, while inherently supporting stylized conditional generation. Experimental results demonstrate that our method reduces FLOPs by 94%, parameters by 70%, and model size by 81%. Notably, it enables real-time inference on mobile devices in GPU-free environments and within web browsers via ONNX Runtime. Overall, this work significantly lowers resource consumption while preserving high-fidelity generation quality.
📝 Abstract
Generative 3D Gaussian head avatars provide high-quality, efficient rendering, but synthesising the Gaussian representation remains computationally expensive, limiting deployment on resource-constrained and edge devices. We introduce an efficient generator architecture for unconditional 3D Gaussian head synthesis, based on a parameter-efficient synthesis block and depth-wise separable convolutions while retaining style-based conditioning. Our architecture reduces generator complexity without requiring model compression or quantisation. Compared with the baseline model, our approach reduces FLOPs by 94%, parameter count by 70%, and model size by 81%, while maintaining competitive generation quality. We further demonstrate practical CPU inference and browser-based execution on mobile devices using ONNX Runtime, enabling 3D Gaussian avatar synthesis without dedicated GPU hardware or application-specific software. In addition to conventional image-quality metrics, we evaluate multi-view consistency, training cost, and deployment performance. Code, trained models, and evaluation tools will be released publicly.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Head Avatars
Edge Devices
Computational Cost
Resource-constrained Deployment
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Head Avatars
Depth-wise Separable Convolutions
Edge Devices
Parameter-efficient Synthesis
ONNX Runtime
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