NeRFifyMesh: Optimizing Neural Radiance Fields from Textured Meshes for Robotics Scene Building

📅 2026-10-07
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🤖 AI Summary
This study addresses the bottleneck of inefficiently converting 3D mesh assets into Neural Radiance Fields (NeRFs) for robotic simulation by proposing a direct conversion pipeline from textured meshes to point-based radiance fields. By sampling mesh geometry and textures to construct ground-truth representations, this method generates neural radiance fields without requiring camera pose sampling or multi-view rendering, thereby substantially simplifying the training process. Experimental results demonstrate that the proposed approach achieves rendering quality comparable to existing baselines while enabling the construction of unified NeRF scenes. These scenes support accurate geometry extraction and collision simulation, effectively accelerating the development of robotic algorithms.
📝 Abstract
In robotics, scene representation plays a pivotal role in understanding and interacting with the environment. The advent of Neural Radiance Fields (NeRF) and its variants, as a novel representation, has opened a new frontier of research. In applications such as semantic mapping and simulation, roboticists aim to build scenes using multiple NeRF models, each representing an object. While extensive datasets of 3D mesh models already exist, there is an urgent need to develop tools to convert these assets to NeRF models for rapid algorithm development and testing. This paper presents a new pipeline for converting existing mesh models to NeRF representations by artificially generating a ground truth point-based radiance field through sampling mesh geometry and texture. This approach alleviates the need for camera-based sampling or rendering multi-view images of the original mesh to train the NeRF model. Extensive benchmarking demonstrates that our method yields comparable rendering quality to the baselines. Additionally, the application of this representation is shown by constructing unified NeRF scenes and performing collision simulations with extracted geometry.
Problem

Research questions and friction points this paper is trying to address.

Neural Radiance Fields
3D mesh
robotics
scene representation
asset conversion
Innovation

Methods, ideas, or system contributions that make the work stand out.

Neural Radiance Fields
Textured Meshes
Point-based Radiance Field
Robotics Scene Building
Mesh-to-NeRF Conversion
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Nillan Nimal
Department of Mechanical and Industrial Engineering, University of Toronto, Canada
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Mahboubeh Asadi
Department of Mechanical, Industrial and Mechatronics Engineering, Toronto Metropolitan University, Canada
Sajad Saeedi
Sajad Saeedi
Imperial College London
RoboticsComputer VisionControl Systems